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authorCharles Otto <ottochar@gmail.com>2009-11-11 23:32:33 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-11 23:57:28 -0500
commit4cf89bf43fe0847385567b94f0a61a16003561fb (patch)
tree0592151dd59949eabc8c3223ddaac6cac809d6d1 /crawl-ref/source/monstuff.cc
parent37ba8b3ae6c9c7f6b39e372c4dd8f305f69923be (diff)
downloadcrawl-ref-4cf89bf43fe0847385567b94f0a61a16003561fb.tar.gz
crawl-ref-4cf89bf43fe0847385567b94f0a61a16003561fb.zip
Change the ballistomycete activation mechanic
Give ballistomycetes a counter, when it's at zero they have the slow spawn rate (are considered inactive), when it's greater than zero they have the fast spawn rate. Killing a ballisto gives +1 to any others on the level, a ballisto spawning a spore subtracts 1 from its own counter
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r--crawl-ref/source/monstuff.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 1334751541..ae91249f6b 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -1445,13 +1445,15 @@ static void _activate_ballistomycetes( monsters * monster)
&& env.mons[i].alive()
&& env.mons[i].type == MONS_BALLISTOMYCETE)
{
- if(env.mons[i].colour != LIGHTRED)
+ env.mons[i].number++;
+ // 0 -> 1 means the ballisto moves onto the faster spawn
+ // timer and changes color
+ if(env.mons[i].number == 1)
{
env.mons[i].colour = LIGHTRED;
// Reset the spore production timer.
env.mons[i].del_ench(ENCH_SPORE_PRODUCTION, false);
env.mons[i].add_ench(ENCH_SPORE_PRODUCTION);
-
activated_others = true;
if(you.can_see(&env.mons[i]))
seen_others++;