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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-29 22:59:35 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-29 22:59:35 +0000 |
commit | 63036c9e5ed0103475fea0c6710317f15e8cdb24 (patch) | |
tree | c6e731b631741fc069a6baeb80bf15c58458e9e0 /crawl-ref/source/monstuff.cc | |
parent | e744cede0540585248737db8e27a8320e5476955 (diff) | |
download | crawl-ref-63036c9e5ed0103475fea0c6710317f15e8cdb24.tar.gz crawl-ref-63036c9e5ed0103475fea0c6710317f15e8cdb24.zip |
Implemented monster spell miscasts. Spell miscasting is now handled
by the MiscastEffect class, which has helper methods to make most of
the non-helper code agnostic with respect to whether the miscaster is
the player or a monster. Mummy death curses now affect monsters, and
Zot traps now directly affect friendly and good-neutral monsters.
In wizard mode you can force the player or a monster to miscast by
targeting it and pressing 'M'.
Todo/issues/notes:
* Clouds now have a killer_type in addition to a kill_category.
* There aren't any divination monster miscast effects yet.
* Many of the harmless message-only miscast effects are missing
monster messages.
* If a monster actually miscasts a spell (not getting a mummy
death curse or setting off a Zot trap) and this kills both the
monster and the player then the wrong monster will be listed in
hiscore entry. Since monsters can't do true spell miscasts yet, this
can wait.
* There was old, non-functioning code making Zot traps heal, haste or
turn invisible hostile monsters that triggered it. I fixed it and
then commented it out.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6723 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r-- | crawl-ref/source/monstuff.cc | 125 |
1 files changed, 87 insertions, 38 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index f1aeaccf6e..2d4f98eae6 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -60,7 +60,7 @@ #include "player.h" #include "randart.h" #include "religion.h" -#include "spl-cast.h" +#include "spl-mis.h" #include "spl-util.h" #include "spells3.h" #include "spells4.h" @@ -696,12 +696,77 @@ static void _fire_monster_death_event(monsters *monster, } } -void monster_die(monsters *monster, killer_type killer, int i, bool silent) +static void _mummy_curse(monsters* monster, killer_type killer, int index) +{ + int pow; + + switch(killer) + { + // Mummy killed by trap or something other than the player or + // another monster, so no curse. + case KILL_MISC: + // Mummy sent to the Abyss wasn't actually killed, so no curse. + case KILL_RESET: + case KILL_DISMISSED: + return; + + default: + break; + } + + switch(monster->type) + { + case MONS_MUMMY: pow = 1; break; + case MONS_GUARDIAN_MUMMY: pow = 3; break; + case MONS_MUMMY_PRIEST: pow = 8; break; + case MONS_GREATER_MUMMY: pow = 11; break; + + default: + mpr("Unkown mummy type.", MSGCH_DIAGNOSTICS); + return; + } + + // Killed by a Zot trap, a god, etc + if (index != NON_MONSTER && invalid_monster_index(killer)) + return; + + actor* target; + if (index == NON_MONSTER) + target = dynamic_cast<actor*>(&you); + else + { + // Mummies committing suicide don't cause a death curse. + if (index == (int) monster_index(monster)) + return; + target = dynamic_cast<actor*>(&menv[index]); + } + + // Mummy was killed by a giant spore or ball lightning? + if (!target->alive()) + return; + + if (monster->type == MONS_MUMMY && killer == NON_MONSTER) + curse_an_item(true); + else + { + if (index == NON_MONSTER) + mpr("You feel extremely nervous for a moment...", + MSGCH_MONSTER_SPELL); + else if (you.can_see(target)) + mprf(MSGCH_MONSTER_SPELL, "A malignant arua surrounds %s.", + target->name(DESC_NOCAP_THE).c_str()); + MiscastEffect(target, monster_index(monster), SPTYP_NECROMANCY, + pow, random2avg(88, 3), "a mummy death curse"); + } +} + +void monster_die(monsters *monster, killer_type killer, + int killer_index, bool silent) { if (monster->type == -1) return; - if (!silent && _monster_avoided_death(monster, killer, i)) + if (!silent && _monster_avoided_death(monster, killer, killer_index)) return; mons_clear_trapping_net(monster); @@ -717,15 +782,14 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) bool drop_items = !hard_reset && !mons_is_holy(monster); #ifdef DGL_MILESTONES - _check_kill_milestone(monster, killer, i); + _check_kill_milestone(monster, killer, killer_index); #endif // Award experience for suicide if the suicide was caused by the // player. - if (MON_KILL(killer) && monster_killed == i) + if (MON_KILL(killer) && monster_killed == killer_index) { - const mon_enchant me = monster->get_ench(ENCH_CONFUSION); - if (me.ench == ENCH_CONFUSION && me.who == KC_YOU) + if (monster->confused_by_you()) killer = KILL_YOU_CONF; } else if (MON_KILL(killer) && monster->has_ench(ENCH_CHARM)) @@ -781,7 +845,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) if (killer == KILL_YOU) crawl_state.cancel_cmd_repeat(); - const bool pet_kill = _is_pet_kill(killer, i); + const bool pet_kill = _is_pet_kill(killer, killer_index); if (monster->type == MONS_GIANT_SPORE || monster->type == MONS_BALL_LIGHTNING) @@ -1020,10 +1084,11 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) && pet_kill) { bool notice = false; - const bool anon = (i == ANON_FRIENDLY_MONSTER); + const bool anon = (killer_index == ANON_FRIENDLY_MONSTER); const mon_holy_type targ_holy = mons_holiness(monster), - attacker_holy = anon ? MH_NATURAL : mons_holiness(&menv[i]); + attacker_holy = anon ? MH_NATURAL + : mons_holiness(&menv[killer_index]); if (attacker_holy == MH_UNDEAD) { @@ -1034,7 +1099,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) // "slave", and I think it's okay that Yredelemnul // ignores kills done by confused monsters as opposed // to enslaved or friendly ones. (jpeg) - if (mons_friendly(&menv[i])) + if (mons_friendly(&menv[killer_index])) { notice |= did_god_conduct(DID_LIVING_KILLED_BY_UNDEAD_SLAVE, @@ -1052,7 +1117,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) || you.religion == GOD_VEHUMET || you.religion == GOD_MAKHLEB || you.religion == GOD_LUGONU - || !anon && mons_is_god_gift(&menv[i])) + || !anon && mons_is_god_gift(&menv[killer_index])) { // Yes, we are splitting undead pets from the others // as a way to focus Necromancy vs Summoning (ignoring @@ -1114,9 +1179,9 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) && mons_is_evil_or_unholy(monster) && !player_under_penance() && random2(you.piety) >= piety_breakpoint(0) - && !invalid_monster_index(i)) + && !invalid_monster_index(killer_index)) { - monsters *mon = &menv[i]; + monsters *mon = &menv[killer_index]; // Randomly bless the follower who killed. if (!one_chance_in(3) && mon->alive() @@ -1139,9 +1204,9 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) && random2(you.piety) >= piety_breakpoint(2) && !player_under_penance() && !one_chance_in(3) - && !invalid_monster_index(i)) + && !invalid_monster_index(killer_index)) { - bless_follower(&menv[i]); + bless_follower(&menv[killer_index]); } } @@ -1221,25 +1286,9 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) } else if (!mons_is_summoned(monster)) { - if (monster->type == MONS_MUMMY) + if (mons_genus(monster->type) == MONS_MUMMY) { - if (YOU_KILL(killer) && killer != KILL_YOU_CONF) - curse_an_item(true); - } - else if (monster->type == MONS_GUARDIAN_MUMMY - || monster->type == MONS_GREATER_MUMMY - || monster->type == MONS_MUMMY_PRIEST) - { - if (YOU_KILL(killer) && killer != KILL_YOU_CONF) - { - mpr("You feel extremely nervous for a moment...", - MSGCH_MONSTER_SPELL); - - miscast_effect( SPTYP_NECROMANCY, - 3 + (monster->type == MONS_GREATER_MUMMY) * 8 - + (monster->type == MONS_MUMMY_PRIEST) * 5, - random2avg(88, 3), 100, "a mummy death curse" ); - } + _mummy_curse(monster, killer, killer_index); } } @@ -1253,7 +1302,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) KC_OTHER; unsigned int exp_gain = 0, avail_gain = 0; - _give_adjusted_experience(monster, killer, pet_kill, i, + _give_adjusted_experience(monster, killer, pet_kill, killer_index, &exp_gain, &avail_gain); PlaceInfo& curr_PlaceInfo = you.get_place_info(); @@ -1288,7 +1337,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) } } - _fire_monster_death_event(monster, killer, i); + _fire_monster_death_event(monster, killer, killer_index); const coord_def mwhere = monster->pos(); if (drop_items) @@ -7504,7 +7553,7 @@ static void _mons_in_cloud(monsters *monster) return; beam.flavour = BEAM_CONFUSION; - beam.thrower = cloud.beam_thrower(); + beam.thrower = cloud.killer; if (cloud.whose == KC_FRIENDLY) beam.beam_source = ANON_FRIENDLY_MONSTER; @@ -7608,7 +7657,7 @@ static void _mons_in_cloud(monsters *monster) if (monster->hit_points < 1) { mon_enchant death_ench(ENCH_NONE, 0, cloud.whose); - monster_die(monster, death_ench.killer(), death_ench.kill_agent()); + monster_die(monster, cloud.killer, death_ench.kill_agent()); } } } |