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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-12 21:30:22 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-12 21:30:22 +0000
commit64da77e12fd42c286572c8a94f3d1274fd326364 (patch)
tree6b9f1345eb0c63a1aaf95c947fed895b59d59c3d /crawl-ref/source/monstuff.cc
parentb573bc763f072029021a6a6e67f859df0f856469 (diff)
downloadcrawl-ref-64da77e12fd42c286572c8a94f3d1274fd326364.tar.gz
crawl-ref-64da77e12fd42c286572c8a94f3d1274fd326364.zip
Dancing weapons (from Tukima's Dance) shouldn't trigger penance
when defeated. (This can be argued either way, but it does seem more logical to me this way.) [2145742] git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7228 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r--crawl-ref/source/monstuff.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 1f0c4d66d7..6868e2c1d1 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -1090,7 +1090,10 @@ void monster_die(monsters *monster, killer_type killer,
}
// No piety loss if god gifts killed by other monsters.
- if (mons_friendly(monster) && !mons_is_god_gift(monster))
+ // Also, dancing weapons aren't really friendlies.
+ if (mons_friendly(monster)
+ && !mons_is_god_gift(monster)
+ && monster->type != MONS_DANCING_WEAPON)
{
did_god_conduct(DID_FRIEND_DIED, 1 + (monster->hit_dice / 2),
true, monster);