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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-14 18:19:16 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-14 18:19:16 +0000 |
commit | 8760aefa6b0c601891cb580f638a31696ec90107 (patch) | |
tree | 30d1f4c34cf1931d06d94c674341c3bba17f0299 /crawl-ref/source/monstuff.cc | |
parent | 866686d5df24c38a2838f6f06ef9186b2c392a1c (diff) | |
download | crawl-ref-8760aefa6b0c601891cb580f638a31696ec90107.tar.gz crawl-ref-8760aefa6b0c601891cb580f638a31696ec90107.zip |
* Add a prompt when attacking monsters with an inappropriate weapon or
when attempting to use (controlled) berserk while wielding an
inappropriate weapon. (FR 1956656)
* Make monsters stop patrolling/travelling if they change levels (or are
banished).
* Disable the friendly pickup toggle for characters unable to use them.
Currently, only worshippers of TSO and Beogh are capable of gaining
allies that are permanent (not summoned), permanently friendly (not
charmed) and intelligent enough to pick up stuff (no zombies). I don't
know if you keep your friends if you leave TSO. If so, the toggle
should be enabled while that is the case (i.e. if you're still
worshipping a good god)
* Re-order the wizmode commands in the help screen. They're now not
listed strictly alphabetically anymore, but rather sorted into
different categories that should make actually finding commands easier.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5819 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r-- | crawl-ref/source/monstuff.cc | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index dcee293256..eee3987af6 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -691,8 +691,8 @@ static void _fire_monster_death_event(monsters *monster, apply_to_level( target, true, - target == level_id::current()? - _slime_pit_unlock_onlevel : _slime_pit_unlock_offlevel ); + target == level_id::current() ? _slime_pit_unlock_onlevel + : _slime_pit_unlock_offlevel); } } } @@ -1188,6 +1188,10 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) monster->set_transit( level_id(LEVEL_ABYSS) ); in_transit = true; monster->destroy_inventory(); + // Make monster stop patrolling and/or travelling. + monster->patrol_point = coord_def(0,0); + monster->travel_path.clear(); + monster->travel_target = MTRAV_NONE; break; case KILL_DISMISSED: |