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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 16:32:51 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 16:32:51 +0000
commitae2d625b606950d4224af940e14517dbc3e046d3 (patch)
tree865ec87156321457a2bfa4154f9cb2d80a8bf140 /crawl-ref/source/monstuff.cc
parentc2a617f20f11fd539a12b5c391455fb35faf2b92 (diff)
downloadcrawl-ref-ae2d625b606950d4224af940e14517dbc3e046d3.tar.gz
crawl-ref-ae2d625b606950d4224af940e14517dbc3e046d3.zip
Make sirens draw the player in their direction. This will not actually
pull the player into deep water, but it's a scary enough effect. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7711 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r--crawl-ref/source/monstuff.cc116
1 files changed, 99 insertions, 17 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 885502f2c5..c4fa1b663a 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -2004,7 +2004,7 @@ bool swap_places(monsters *monster, const coord_def &loc)
// Returns true if this is a valid swap for this monster. If true, then
// the valid location is set in loc. (Otherwise loc becomes garbage.)
-bool swap_check(monsters *monster, coord_def &loc)
+bool swap_check(monsters *monster, coord_def &loc, bool quiet)
{
loc = you.pos();
@@ -2017,7 +2017,8 @@ bool swap_check(monsters *monster, coord_def &loc)
if (mons_is_caught(monster))
{
- simple_monster_message(monster, " is held in a net!");
+ if (!quiet)
+ simple_monster_message(monster, " is held in a net!");
return (false);
}
@@ -2029,16 +2030,18 @@ bool swap_check(monsters *monster, coord_def &loc)
{
int num_found = 0;
- for ( adjacent_iterator ai; ai; ++ai )
- if (mgrd(*ai) == NON_MONSTER && _habitat_okay( monster, grd(*ai)))
- if (one_chance_in(++num_found))
- loc = *ai;
+ for (adjacent_iterator ai; ai; ++ai)
+ if (mgrd(*ai) == NON_MONSTER && _habitat_okay( monster, grd(*ai))
+ && one_chance_in(++num_found))
+ {
+ loc = *ai;
+ }
if (num_found)
swap = true;
}
- if (!swap)
+ if (!swap && !quiet)
{
// Might not be ideal, but it's better than insta-killing
// the monster... maybe try for a short blink instead? -- bwr
@@ -2048,7 +2051,7 @@ bool swap_check(monsters *monster, coord_def &loc)
}
return (swap);
-} // end swap_places()
+}
void mons_get_damage_level( const monsters* monster, std::string& desc,
mon_dam_level_type& dam_level )
@@ -2868,7 +2871,7 @@ static bool _find_siren_water_target(monsters *mon)
ASSERT(mon->type == MONS_SIREN);
// Moving away could break the entrancement, so don't do this.
- if ((mon->pos() - you.pos()).rdist() > 6)
+ if ((mon->pos() - you.pos()).rdist() >= 6)
return (false);
// Already completely surrounded by deep water.
@@ -3469,13 +3472,11 @@ static void _handle_behaviour(monsters *mon)
if (mon->foe == MHITYOU)
{
// The foe is the player.
- if (mon->type == MONS_SIREN)
+ if (mon->type == MONS_SIREN
+ && player_mesmerised_by(mon)
+ && _find_siren_water_target(mon))
{
- if (player_mesmerised_by(mon)
- && _find_siren_water_target(mon))
- {
- break;
- }
+ break;
}
if (_try_pathfind(mon, can_move, trans_wall_block))
@@ -4343,7 +4344,77 @@ static void _handle_nearby_ability(monsters *monster)
default: break;
}
-} // end handle_nearby_ability()
+}
+
+static bool _siren_movement_effect(const monsters *monster)
+{
+ bool do_resist = (you.attribute[ATTR_HELD] || you_resist_magic(70));
+
+ if (!do_resist)
+ {
+ coord_def dir(coord_def(0,0));
+ if (monster->pos().x < you.pos().x)
+ dir.x = -1;
+ else if (monster->pos().x > you.pos().x)
+ dir.x = 1;
+ if (monster->pos().y < you.pos().y)
+ dir.y = -1;
+ else if (monster->pos().y > you.pos().y)
+ dir.y = 1;
+
+ const coord_def newpos = you.pos() + dir;
+
+ if (!in_bounds(newpos) || is_grid_dangerous(grd(newpos)))
+ {
+ do_resist = true;
+ }
+ else
+ {
+ bool swapping = false;
+ monsters *mon;
+ if (mgrd(newpos) != NON_MONSTER)
+ {
+ mon = &menv[mgrd(newpos)];
+ if (mons_wont_attack(mon)
+ && !mons_is_stationary(mon)
+ && !mons_cannot_act(mon)
+ && !mons_is_sleeping(mon)
+ && swap_check(mon, you.pos(), true))
+ {
+ swapping = true;
+ }
+ else if (!mons_is_submerged(mon))
+ do_resist = true;
+ }
+
+ if (!do_resist)
+ {
+ const coord_def oldpos = you.pos();
+ mprf("The pull of her song draws you forwards.");
+
+ if (swapping)
+ {
+ int swap_mon = mgrd(newpos);
+ // Pick the monster up.
+ mgrd(newpos) = NON_MONSTER;
+ mon->moveto(oldpos);
+
+ // Plunk it down.
+ mgrd(mon->pos()) = swap_mon;
+
+ mprf("You swap places with %s.",
+ mon->name(DESC_NOCAP_THE).c_str());
+ }
+ move_player_to_grid(newpos, true, true, true);
+
+ if (swapping)
+ mon->apply_location_effects(newpos);
+ }
+ }
+ }
+
+ return (do_resist);
+}
//---------------------------------------------------------------
//
@@ -4761,12 +4832,22 @@ static bool _handle_special_ability(monsters *monster, bolt & beem)
{
noisy(12, monster->pos(), NULL, true);
+ bool did_resist = false;
if (player_monster_visible(monster))
{
simple_monster_message(monster,
make_stringf(" chants %s song.",
already_mesmerised ? "her luring" : "a haunting").c_str(),
spl);
+
+ if (monster->type == MONS_SIREN)
+ {
+ if (_siren_movement_effect(monster))
+ {
+ canned_msg(MSG_YOU_RESIST); // flavour only
+ did_resist = true;
+ }
+ }
}
else
{
@@ -4794,7 +4875,8 @@ static bool _handle_special_ability(monsters *monster, bolt & beem)
if (!already_mesmerised
&& (you.species == SP_MERFOLK || you_resist_magic(100)))
{
- canned_msg(MSG_YOU_RESIST);
+ if (!did_resist)
+ canned_msg(MSG_YOU_RESIST);
break;
}