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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-16 17:11:06 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-16 17:11:06 +0000 |
commit | b8ba267261e0586c01fad1c5f280d1fd16cd44ca (patch) | |
tree | dad33a9139ffe9c7bba93005f95f053e8a939340 /crawl-ref/source/monstuff.cc | |
parent | 5a01c6b4c075124a30e6ede371ba74bc58b504f8 (diff) | |
download | crawl-ref-b8ba267261e0586c01fad1c5f280d1fd16cd44ca.tar.gz crawl-ref-b8ba267261e0586c01fad1c5f280d1fd16cd44ca.zip |
FR 1836617: Add item brand for plants (and mimics) in Tiles.
FR 1870291: Give a message when gaining exp for killing monsters
outside LOS.
(This is something the player can find out by checking
their xp pool, anyway, so it's not like it gives
anything away. Currently does not happen for pet kills,
should it?)
Implement 1829910: Make Daevas fully resist negative energy, with the
reasoning that TSO will protect them.
Also, fix dragon slaying to actually have an effect on draconian
players (whoops!) as well as on characters in Dragon Form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3282 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r-- | crawl-ref/source/monstuff.cc | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 2f663aeeac..a557e30d41 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -404,7 +404,13 @@ static void give_adjusted_experience(monsters *monster, killer_type killer, if (created_friendly) ; // No experience if monster was created friendly else if (YOU_KILL(killer)) + { + int old_lev = you.experience_level; gain_exp( experience, exp_gain, avail_gain ); + // Give a message for monsters dying out of sight + if (exp_gain > 0 && !mons_near(monster) && you.experience_level == old_lev) + mpr("You feel a bit more experienced."); + } else if (pet_kill) gain_exp( experience / 2 + 1, exp_gain, avail_gain ); @@ -969,7 +975,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) if (monster->type == MONS_SIMULACRUM_SMALL || monster->type == MONS_SIMULACRUM_LARGE) { - simple_monster_message( monster, " vaporises!" ); + simple_monster_message( monster, " vapourises!" ); place_cloud( CLOUD_COLD, monster->x, monster->y, 1 + random2(3), monster->kill_alignment() ); |