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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-30 10:44:02 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-30 10:44:02 +0000
commitf22bd308c51e4f4425210e98d6623a6ed2be344a (patch)
tree1526b82248f63e17c4bba62c4278ab6d7efc10ad /crawl-ref/source/monstuff.cc
parentdb8fcd01b8752fe7d9e29763ddcb2e64da064af6 (diff)
downloadcrawl-ref-f22bd308c51e4f4425210e98d6623a6ed2be344a.tar.gz
crawl-ref-f22bd308c51e4f4425210e98d6623a6ed2be344a.zip
Just for kicks, reuse monster property mname to name zombies/skeletons
raised from unique monster's corpses. The unique number is stored in orig_monnum, so this doesn't apply to orcish followers. I thought it would be cool to have Sigmund the human zombie in your ranks, or to fight againt Blork the orc skeleton. The corpses are currently not differentiated (just "human corpse", "orc skeleton"), just the resulting undead. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5343 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r--crawl-ref/source/monstuff.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 7973e56655..22e0b7357a 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -351,6 +351,7 @@ static void _place_monster_corpse(const monsters *monster)
mitm[o].base_type = OBJ_UNASSIGNED;
return;
}
+ origin_set_monster(mitm[o], monster);
// Don't care if 'o' is changed, and it shouldn't be (corpses don't stack).
move_item_to_grid( &o, monster->x, monster->y );