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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-26 07:45:18 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-26 07:45:18 +0000
commitf910f85b74d9dae832f8d3422f51d87565ea3a08 (patch)
tree5b10f62736e875a57e0380e4dc477af5774cc661 /crawl-ref/source/monstuff.cc
parentf7f652ac0f4c5a193ee4ad5471a85cf723466e24 (diff)
downloadcrawl-ref-f910f85b74d9dae832f8d3422f51d87565ea3a08.tar.gz
crawl-ref-f910f85b74d9dae832f8d3422f51d87565ea3a08.zip
FR 1822931: Vaults can now include tags of the form "layout_foo" to
indicate which level layout types it's compatible with, where "foo" can be: rooms, caves, open, city, or cross (plus swamp, shoals and labyrinth, even though random vaults aren't used in those places). Having no "layout_foo" tag means that the vault is compatible with all layout types, which is the current behavior. Also, fixed bug where layouts plan_1 (donut levels), plan_2 (cross levels) and plan_6 (octagon with circle of pillars) were choosing randomly from the three Lua defined layouts in dat/layout.des, rather than choosing exactly the chosen layout. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5251 c06c8d41-db1a-0410-9941-cceddc491573
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