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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-05 13:33:29 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-05 13:33:29 +0000 |
commit | ff2f267821153758bcd691e73b1b409c62f0c4e0 (patch) | |
tree | 11f18df98aad81ddfa9798dafd67eceb3b4ed510 /crawl-ref/source/monstuff.cc | |
parent | 3423bbab5a0f024eeafffe6b8260c8c088647db1 (diff) | |
download | crawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.tar.gz crawl-ref-ff2f267821153758bcd691e73b1b409c62f0c4e0.zip |
Cleaned up monster generation functions, separate monster zombie type from monster number. May be buggy.
Allow hydra zombies (they currently do not get the right number of heads).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4872 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r-- | crawl-ref/source/monstuff.cc | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 0d3f6d01bb..ec4f265c00 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -1003,9 +1003,10 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) && mons_holiness(monster) == MH_NATURAL && mons_weight(mons_species(monster->type))) { - if (create_monster( MONS_SPECTRAL_THING, 0, BEH_FRIENDLY, - monster->x, monster->y, you.pet_target, - mons_species(monster->type)) != -1) + if (create_monster( + mgen_data( MONS_SPECTRAL_THING, BEH_FRIENDLY, + 0, monster->pos(), you.pet_target, + 0, mons_species(monster->type) )) != -1) { if (death_message) mpr("A glowing mist starts to gather..."); @@ -1441,7 +1442,7 @@ static bool _valid_morph( monsters *monster, int new_mclass ) || new_mclass == MONS_SHAPESHIFTER || new_mclass == MONS_GLOWING_SHAPESHIFTER - // These require manual setting of mons.number to indicate + // These require manual setting of mons.base_monster to indicate // what they are a skeleton/zombie/simulacrum/spectral thing of, // which we currently aren't smart enough to handle. || mons_class_is_zombified(new_mclass) @@ -1582,8 +1583,9 @@ bool monster_polymorph( monsters *monster, monster_type targetc, const char old_ench_countdown = monster->ench_countdown; // deal with mons_sec - monster->type = targetc; - monster->number = MONS_PROGRAM_BUG; + monster->type = targetc; + monster->base_monster = MONS_PROGRAM_BUG; + monster->number = 0; mon_enchant abj = monster->get_ench(ENCH_ABJ); mon_enchant charm = monster->get_ench(ENCH_CHARM); @@ -3637,9 +3639,9 @@ static bool _handle_scroll(monsters *monster) if (mons_near(monster)) { simple_monster_message(monster, " reads a scroll."); - create_monster( MONS_ABOMINATION_SMALL, 2, - SAME_ATTITUDE(monster), monster->x, monster->y, - monster->foe, MONS_PROGRAM_BUG ); + create_monster( + mgen_data(MONS_ABOMINATION_SMALL, SAME_ATTITUDE(monster), + 2, monster->pos(), monster->foe) ); read = true; ident = ID_KNOWN_TYPE; } @@ -6069,14 +6071,14 @@ static bool _monster_move(monsters *monster) { if (mons_is_zombified(monster)) { - // for zombies, monster type is kept in mon->number - if (mons_itemuse(monster->number) >= MONUSE_OPEN_DOORS) + // for zombies, monster type is kept in mon->base_monster + if (mons_itemuse(monster->base_monster) >= MONUSE_OPEN_DOORS) { _mons_open_door(monster, newpos); return true; } } - else if (mons_itemuse(monster->type) >= MONUSE_OPEN_DOORS) + else if (mons_itemuse(monster->base_monster) >= MONUSE_OPEN_DOORS) { _mons_open_door(monster, newpos); return true; |