diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-16 16:44:48 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-16 16:44:48 +0000 |
commit | 9d74ad5fb0661a0fc2ac424adcbed85761954d25 (patch) | |
tree | 368af85251f5cfc610f25d3e3fa7e1088e5bd4aa /crawl-ref/source/mpr.h | |
parent | 9505de56091b195cb5d33ef88dcf9cfcc724cc89 (diff) | |
download | crawl-ref-9d74ad5fb0661a0fc2ac424adcbed85761954d25.tar.gz crawl-ref-9d74ad5fb0661a0fc2ac424adcbed85761954d25.zip |
Yet another change to monster speech and silencing...
I found my previous change to block all messages passed
through MSGCH_TALK when silenced was too restrictive, so
I've added another channel MSGCH_TALK_VISUAL and adapted the
monster speech files accordingly. For example, imps can now
also "talk" when silenced, but only the visual stuff will
actually be output. (This automatically takes care of
lowering the output likelihood.) And no, this doesn't hurt
any, as visual talk also won't interrupt travel or resting.
And I added a how-to file on monster speech, which was the
main reason for my silence during the last couple of hours.
It's not that the database system is that complicated but it
surely can't hurt to give players who want to add something
an idea of what is possible and how to go about it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2108 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mpr.h')
-rw-r--r-- | crawl-ref/source/mpr.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mpr.h b/crawl-ref/source/mpr.h index 34094e3a14..02772989e0 100644 --- a/crawl-ref/source/mpr.h +++ b/crawl-ref/source/mpr.h @@ -31,6 +31,7 @@ enum msg_channel_type MSGCH_RECOVERY, // recovery from disease/stat/poison condition MSGCH_SOUND, // messages about things the player hears MSGCH_TALK, // monster talk (param is monster type) + MSGCH_TALK_VISUAL, // silent monster "talk" (not restricted by silence) MSGCH_INTRINSIC_GAIN, // player level/stat/species-power gains MSGCH_MUTATION, // player gain/lose mutations MSGCH_MONSTER_SPELL, // monsters casting spells |