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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-13 14:08:38 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-13 14:08:38 +0000
commit3719e3c8c35ad7bd924373512c25ce7828d62a03 (patch)
treeb9c4436ae2d9046a45ccba1a2b7ff2d93a56b405 /crawl-ref/source/mtransit.h
parentc92159fe7f003977dee3ea4d16a18176f6435435 (diff)
downloadcrawl-ref-3719e3c8c35ad7bd924373512c25ce7828d62a03.tar.gz
crawl-ref-3719e3c8c35ad7bd924373512c25ce7828d62a03.zip
Fixed bad grammar on shield block messages in melee.
Split up Abyss/Pan/Labyrinth save files. The only practical use right now is to be able to correctly place Abyss and Pan ghosts. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1295 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mtransit.h')
-rw-r--r--crawl-ref/source/mtransit.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mtransit.h b/crawl-ref/source/mtransit.h
index a660d73645..194ba01eef 100644
--- a/crawl-ref/source/mtransit.h
+++ b/crawl-ref/source/mtransit.h
@@ -31,8 +31,8 @@ typedef std::map<level_id, m_transit_list> monsters_in_transit;
extern monsters_in_transit the_lost_ones;
-m_transit_list *get_transit_list(level_id where);
-void add_monster_to_transit(level_id dest, const monsters &m);
+m_transit_list *get_transit_list(const level_id &where);
+void add_monster_to_transit(const level_id &dest, const monsters &m);
// Places (some of the) monsters eligible to be placed on this level.
void place_transiting_monsters();