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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 18:40:14 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 18:40:14 +0000
commit400f2b68e5b68aae60af8465a9f5a5f07b05e714 (patch)
treebc7507cc7a8cfa5351e4569f4eb1b6236778e16d /crawl-ref/source/newgame.cc
parent2b03b7a4abe79bb22c4419bce69c7135bb1f0d2b (diff)
downloadcrawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.tar.gz
crawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.zip
Allow vampires to mutate when Satiated or higher, and make non-physical
mutations only apply at these hunger levels, too. Differentiated mutations into physical (affecting a character's appearance and stuff: scales, hooves, wings, ...) and internal (resistances etc.). I guess this is what people usually refer to as "cosmetic", which I think is an inaccurate description since it makes it sound like they were completely superficial and had no real effect. Here's a list of arbitrarily chosen "physical" mutations: * tough skin, all scales, and fur * strong/clever/agile, and weak/dopey/clumsy * deformed * strong but stiff, and flexible but weak * frail, and robust * claws, fangs, hooves, talons, and horns * stinger, wings * blue/green marks Mutations currently not applying are still listed on the 'A' screen, though in darkgrey and in (brackets). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc34
1 files changed, 17 insertions, 17 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 1ac798b66e..71220abc0d 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -2282,7 +2282,7 @@ static void _give_basic_mutations(species_type speci)
break;
case SP_OGRE:
you.mutation[MUT_FAST_METABOLISM] = 1;
- you.mutation[MUT_SAPROVOROUS] = 1;
+ you.mutation[MUT_SAPROVOROUS] = 1;
break;
case SP_OGRE_MAGE:
you.mutation[MUT_FAST_METABOLISM] = 1;
@@ -2294,26 +2294,26 @@ static void _give_basic_mutations(species_type speci)
you.mutation[MUT_HORNS] = 2;
break;
case SP_SPRIGGAN:
- you.mutation[MUT_ACUTE_VISION] = 1;
- you.mutation[MUT_FAST] = 3;
- you.mutation[MUT_HERBIVOROUS] = 3;
+ you.mutation[MUT_ACUTE_VISION] = 1;
+ you.mutation[MUT_FAST] = 3;
+ you.mutation[MUT_HERBIVOROUS] = 3;
you.mutation[MUT_SLOW_METABOLISM] = 3;
break;
case SP_CENTAUR:
- you.mutation[MUT_FAST] = 2;
- you.mutation[MUT_DEFORMED] = 1;
+ you.mutation[MUT_FAST] = 2;
+ you.mutation[MUT_DEFORMED] = 1;
you.mutation[MUT_FAST_METABOLISM] = 2;
- you.mutation[MUT_HOOVES] = 1;
+ you.mutation[MUT_HOOVES] = 1;
break;
case SP_NAGA:
- you.mutation[MUT_ACUTE_VISION] = 1;
+ you.mutation[MUT_ACUTE_VISION] = 1;
you.mutation[MUT_POISON_RESISTANCE] = 1;
- you.mutation[MUT_DEFORMED] = 1;
+ you.mutation[MUT_DEFORMED] = 1;
break;
case SP_MUMMY:
you.mutation[MUT_TORMENT_RESISTANCE] = 1;
- you.mutation[MUT_POISON_RESISTANCE] = 1;
- you.mutation[MUT_COLD_RESISTANCE] = 1;
+ you.mutation[MUT_POISON_RESISTANCE] = 1;
+ you.mutation[MUT_COLD_RESISTANCE] = 1;
you.mutation[MUT_NEGATIVE_ENERGY_RESISTANCE] = 3;
break;
case SP_GNOME:
@@ -2321,8 +2321,8 @@ static void _give_basic_mutations(species_type speci)
break;
case SP_GHOUL:
you.mutation[MUT_TORMENT_RESISTANCE] = 1;
- you.mutation[MUT_POISON_RESISTANCE] = 1;
- you.mutation[MUT_COLD_RESISTANCE] = 1;
+ you.mutation[MUT_POISON_RESISTANCE] = 1;
+ you.mutation[MUT_COLD_RESISTANCE] = 1;
you.mutation[MUT_NEGATIVE_ENERGY_RESISTANCE] = 3;
you.mutation[MUT_SAPROVOROUS] = 3;
you.mutation[MUT_CARNIVOROUS] = 3;
@@ -2331,17 +2331,17 @@ static void _give_basic_mutations(species_type speci)
you.mutation[MUT_TALONS] = 1;
break;
case SP_TROLL:
- you.mutation[MUT_REGENERATION] = 2;
+ you.mutation[MUT_REGENERATION] = 2;
you.mutation[MUT_FAST_METABOLISM] = 3;
- you.mutation[MUT_SAPROVOROUS] = 2;
- you.mutation[MUT_SHAGGY_FUR] = 1;
+ you.mutation[MUT_SAPROVOROUS] = 2;
+ you.mutation[MUT_SHAGGY_FUR] = 1;
break;
case SP_KOBOLD:
you.mutation[MUT_SAPROVOROUS] = 2;
you.mutation[MUT_CARNIVOROUS] = 3;
break;
case SP_VAMPIRE:
- you.mutation[MUT_FANGS] = 3;
+ you.mutation[MUT_FANGS] = 3;
you.mutation[MUT_ACUTE_VISION] = 1;
break;
default: