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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-22 15:59:03 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-22 15:59:03 +0000 |
commit | 46a6c5db992755dc617813597b7202fe4a2060ca (patch) | |
tree | 723beab45dc2f0b08de99d731016ec5751c43683 /crawl-ref/source/newgame.cc | |
parent | af45612708d4fddee3ec3a5d31053624d7658c1a (diff) | |
download | crawl-ref-46a6c5db992755dc617813597b7202fe4a2060ca.tar.gz crawl-ref-46a6c5db992755dc617813597b7202fe4a2060ca.zip |
Change Transmutation -> Transmutations for consistency with
Translocations and because it sounds a bit better.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9150 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 06875f9eea..f3626662a0 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -2888,7 +2888,7 @@ void give_basic_mutations(species_type speci) you.mutation[MUT_CARNIVOROUS] = 3; break; case SP_KENKU: - you.mutation[MUT_BEAK] = 1; + you.mutation[MUT_BEAK] = 1; you.mutation[MUT_TALONS] = 1; break; case SP_TROLL: @@ -3553,7 +3553,7 @@ static void _create_wanderer( void ) SK_INVOCATIONS, SK_EVOCATIONS }; const skill_type all_skills[] = - { SK_SUMMONINGS, SK_NECROMANCY, SK_TRANSLOCATIONS, SK_TRANSMUTATION, + { SK_SUMMONINGS, SK_NECROMANCY, SK_TRANSLOCATIONS, SK_TRANSMUTATIONS, SK_DIVINATIONS, SK_POISON_MAGIC, SK_SLINGS, SK_BOWS, SK_CROSSBOWS, SK_SPELLCASTING, SK_CONJURATIONS, SK_ENCHANTMENTS, @@ -5398,10 +5398,10 @@ bool _give_items_skills() else you.skills[SK_UNARMED_COMBAT] += 2; - you.skills[SK_FIGHTING] = 1; - you.skills[SK_DODGING] = 2; - you.skills[SK_SPELLCASTING] = 2; - you.skills[SK_TRANSMUTATION] = 2; + you.skills[SK_FIGHTING] = 1; + you.skills[SK_DODGING] = 2; + you.skills[SK_SPELLCASTING] = 2; + you.skills[SK_TRANSMUTATIONS] = 2; break; case JOB_FIRE_ELEMENTALIST: @@ -5448,7 +5448,7 @@ bool _give_items_skills() _newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_GEOMANCY); _newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_STONE, -1, 20); - you.skills[SK_TRANSMUTATION] = 1; + you.skills[SK_TRANSMUTATIONS] = 1; you.skills[SK_EARTH_MAGIC] = 3; you.skills[SK_SPELLCASTING] = 1; you.skills[SK_DODGING] = 2; |