summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/newgame.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-22 15:59:03 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-22 15:59:03 +0000
commit46a6c5db992755dc617813597b7202fe4a2060ca (patch)
tree723beab45dc2f0b08de99d731016ec5751c43683 /crawl-ref/source/newgame.cc
parentaf45612708d4fddee3ec3a5d31053624d7658c1a (diff)
downloadcrawl-ref-46a6c5db992755dc617813597b7202fe4a2060ca.tar.gz
crawl-ref-46a6c5db992755dc617813597b7202fe4a2060ca.zip
Change Transmutation -> Transmutations for consistency with
Translocations and because it sounds a bit better. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9150 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 06875f9eea..f3626662a0 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -2888,7 +2888,7 @@ void give_basic_mutations(species_type speci)
you.mutation[MUT_CARNIVOROUS] = 3;
break;
case SP_KENKU:
- you.mutation[MUT_BEAK] = 1;
+ you.mutation[MUT_BEAK] = 1;
you.mutation[MUT_TALONS] = 1;
break;
case SP_TROLL:
@@ -3553,7 +3553,7 @@ static void _create_wanderer( void )
SK_INVOCATIONS, SK_EVOCATIONS };
const skill_type all_skills[] =
- { SK_SUMMONINGS, SK_NECROMANCY, SK_TRANSLOCATIONS, SK_TRANSMUTATION,
+ { SK_SUMMONINGS, SK_NECROMANCY, SK_TRANSLOCATIONS, SK_TRANSMUTATIONS,
SK_DIVINATIONS, SK_POISON_MAGIC,
SK_SLINGS, SK_BOWS, SK_CROSSBOWS,
SK_SPELLCASTING, SK_CONJURATIONS, SK_ENCHANTMENTS,
@@ -5398,10 +5398,10 @@ bool _give_items_skills()
else
you.skills[SK_UNARMED_COMBAT] += 2;
- you.skills[SK_FIGHTING] = 1;
- you.skills[SK_DODGING] = 2;
- you.skills[SK_SPELLCASTING] = 2;
- you.skills[SK_TRANSMUTATION] = 2;
+ you.skills[SK_FIGHTING] = 1;
+ you.skills[SK_DODGING] = 2;
+ you.skills[SK_SPELLCASTING] = 2;
+ you.skills[SK_TRANSMUTATIONS] = 2;
break;
case JOB_FIRE_ELEMENTALIST:
@@ -5448,7 +5448,7 @@ bool _give_items_skills()
_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_GEOMANCY);
_newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_STONE, -1, 20);
- you.skills[SK_TRANSMUTATION] = 1;
+ you.skills[SK_TRANSMUTATIONS] = 1;
you.skills[SK_EARTH_MAGIC] = 3;
you.skills[SK_SPELLCASTING] = 1;
you.skills[SK_DODGING] = 2;