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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-10 18:45:25 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-10 18:50:05 +1000
commit5b7dc12c9c23215d0d6dc5ea44019e2ceb5769ab (patch)
tree5a5ed5347c26b7f1d6e7e6b9e34bbd03edff1c12 /crawl-ref/source/newgame.cc
parent28adee417435dac7697fb385b13e560084d170db (diff)
downloadcrawl-ref-5b7dc12c9c23215d0d6dc5ea44019e2ceb5769ab.tar.gz
crawl-ref-5b7dc12c9c23215d0d6dc5ea44019e2ceb5769ab.zip
Don't give Thieves crossbow skills (by).
Now that they don't start with hand crossbows, there's no point in giving them any skill in crossbows. Instead, give them Throwing skill.
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index cf51b30a1a..f3358e52f4 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -4515,7 +4515,7 @@ bool _give_items_skills()
you.skills[SK_STEALTH] = 2;
you.skills[SK_STABBING] = 2;
you.skills[SK_TRAPS_DOORS] = 2;
- you.skills[SK_CROSSBOWS] = 1;
+ you.skills[SK_THROWING] = 2;
break;
case JOB_ASSASSIN: