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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-19 22:54:50 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-19 22:54:50 +0000 |
commit | 5e4ca0912ae656b9e2a55b95027ebc6f483a01a6 (patch) | |
tree | 244cdb883d9dbb22695b4a8e13bde9bbb5a47046 /crawl-ref/source/newgame.cc | |
parent | bb7663ad4d03b1e36d1cbc28d797a19dfe39bbd0 (diff) | |
download | crawl-ref-5e4ca0912ae656b9e2a55b95027ebc6f483a01a6.tar.gz crawl-ref-5e4ca0912ae656b9e2a55b95027ebc6f483a01a6.zip |
Fixing a number of bugs on throwing nets, so it's all in
all a net improvement. ;)
I'm reusing item.plus2 as a marker for trapping
monsters or not. AFAIK, missiles don't need those,
and it makes stacking so much easier.
Gladiators start with Throwing skill 1, except for
Kobolds (don't get a net) who get an additional level
at Dodging.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2149 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r-- | crawl-ref/source/newgame.cc | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 886f878219..1ec22646ee 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -3874,14 +3874,18 @@ bool give_items_skills() you.inv[2].special = 0; } - if (you.species != SP_KOBOLD) - { + if (you.species != SP_KOBOLD) + { you.inv[3].quantity = 4; you.inv[3].base_type = OBJ_MISSILES; you.inv[3].sub_type = MI_THROWING_NET; you.inv[3].plus = 0; you.inv[3].special = 0; - } + you.skills[SK_THROWING] = 1; + } + else + you.skills[SK_DODGING] = 1; + you.equip[EQ_WEAPON] = 0; you.equip[EQ_BODY_ARMOUR] = 1; you.equip[EQ_SHIELD] = 2; @@ -3889,7 +3893,7 @@ bool give_items_skills() you.skills[SK_FIGHTING] = 3; weap_skill = 3; - you.skills[SK_DODGING] = 2; + you.skills[SK_DODGING] += 2; you.skills[SK_SHIELDS] = 1; you.skills[SK_UNARMED_COMBAT] = 2; break; |