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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-19 14:12:14 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-19 14:12:14 +0000
commitad5274e3ea31669fef488cb53a067d3e46b309bd (patch)
treea85c80d511776a313c5dbcd25d25b8296d516ab1 /crawl-ref/source/newgame.cc
parent456697f9cfd6de996cc3e3d580c7b4200cb78d7e (diff)
downloadcrawl-ref-ad5274e3ea31669fef488cb53a067d3e46b309bd.tar.gz
crawl-ref-ad5274e3ea31669fef488cb53a067d3e46b309bd.zip
And guarantee vampires only one level of unarmed combat instead of two.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10729 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/newgame.cc')
-rw-r--r--crawl-ref/source/newgame.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 6130639a52..5b632719cb 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -944,10 +944,10 @@ static void _reassess_starting_skills()
// Vampires should always have Unarmed Combat skill.
if (you.species == SP_VAMPIRE && i == SK_UNARMED_COMBAT
- && you.skills[i] < 2)
+ && you.skills[i] < 1)
{
- you.skill_points[i] = (skill_exp_needed(2) * sp_diff) / 100;
- you.skills[i] = 2;
+ you.skill_points[i] = (skill_exp_needed(1) * sp_diff) / 100;
+ you.skills[i] = 1;
}
// Wanderers get at least 1 level in their skills.