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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-13 00:00:29 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-13 00:00:29 +0100
commit7bd75d9f1c4cc3dfcd5716a95d125d13e8b77ebf (patch)
treed0d343f601182875cab6ae57e58d86db55faf816 /crawl-ref/source/ng-input.cc
parent93b425987df9befd1dbe2e495cd68f48b5ea1936 (diff)
downloadcrawl-ref-7bd75d9f1c4cc3dfcd5716a95d125d13e8b77ebf.tar.gz
crawl-ref-7bd75d9f1c4cc3dfcd5716a95d125d13e8b77ebf.zip
Draw the Tiles splash screen before initialising the database.
It leaves a better impression if the player has a pretty screen to look at while waiting for the database getting ready. (KiloByte)
Diffstat (limited to 'crawl-ref/source/ng-input.cc')
-rw-r--r--crawl-ref/source/ng-input.cc6
1 files changed, 0 insertions, 6 deletions
diff --git a/crawl-ref/source/ng-input.cc b/crawl-ref/source/ng-input.cc
index 8ec4678555..499a3e2143 100644
--- a/crawl-ref/source/ng-input.cc
+++ b/crawl-ref/source/ng-input.cc
@@ -14,12 +14,6 @@ extern std::string init_file_error; // defined in main.cc
// Eventually, this should be something more grand. {dlb}
void opening_screen(void)
{
-#ifdef USE_TILE
- // More grand... Like this? ;)
- if (Options.tile_title_screen)
- tiles.draw_title();
-#endif
-
std::string msg =
"<yellow>Hello, welcome to " CRAWL " " + Version::Long() + "!</yellow>" EOL
"<brown>(c) Copyright 1997-2002 Linley Henzell, "