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authorRobert Vollmert <rvollmert@gmx.net>2009-11-24 10:11:53 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-24 11:05:13 +0100
commit254c2ac607c3a7add782e947f602ed6effcd3bf1 (patch)
treeb202c85b379f525c368d3a13c557bd6a84719e7d /crawl-ref/source/options.h
parent0c9cba8792edc5ef6eb52dc0a51393c169c4a6b7 (diff)
downloadcrawl-ref-254c2ac607c3a7add782e947f602ed6effcd3bf1.tar.gz
crawl-ref-254c2ac607c3a7add782e947f602ed6effcd3bf1.zip
Remove option target_zero_exp.
The same effect can now be achieved by overriding ch_target_monster. If anyone wants this, I'm happy to provide lua code.
Diffstat (limited to 'crawl-ref/source/options.h')
-rw-r--r--crawl-ref/source/options.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/options.h b/crawl-ref/source/options.h
index e58d0cbe6e..0abe1b0b3c 100644
--- a/crawl-ref/source/options.h
+++ b/crawl-ref/source/options.h
@@ -277,8 +277,6 @@ public:
std::vector<std::string> dump_order;
bool level_map_title; // Show title in level map
- bool target_zero_exp; // If true, targetting targets zero-exp
- // monsters.
bool target_wrap; // Wrap around from last to first target
bool target_oos; // 'x' look around can target out-of-LOS
bool target_los_first; // 'x' look around first goes to visible