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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-27 17:26:00 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-27 17:26:00 +0000
commit9b909453a2e070df3ac33277d0a7f07deb6e9132 (patch)
tree531e033aec96fd1e97e797659a3d8790daad5eae /crawl-ref/source/ouch.cc
parente3698852a27d5565ba1381bd600776f5080ab9c9 (diff)
downloadcrawl-ref-9b909453a2e070df3ac33277d0a7f07deb6e9132.tar.gz
crawl-ref-9b909453a2e070df3ac33277d0a7f07deb6e9132.zip
Reworked Bazaars as a special case of portal vaults. The level-type is now
called portal vault. The dungeon builder bases its behaviour on the level_type_name, which must be set as the "dst" property on the portal leading to the bazaar/portal vault. Added WELCOME: directive to .des files to allow maps to specify a welcome message when the player enters the level (only relevant to encompass maps). Readjusted kenku flight speed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1941 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/ouch.cc')
-rw-r--r--crawl-ref/source/ouch.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index 88355d3166..01ef978f6d 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -922,7 +922,7 @@ void end_game( struct scorefile_entry &se )
unlink( make_filename( you.your_name, 0, BRANCH_MAIN_DUNGEON,
LEVEL_LABYRINTH, false ).c_str() );
unlink( make_filename( you.your_name, 0, BRANCH_MAIN_DUNGEON,
- LEVEL_BAZAAR, false ).c_str() );
+ LEVEL_PORTAL_VAULT, false ).c_str() );
// create base file name
std::string basename = get_savedir_filename( you.your_name, "", "" );