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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-11 11:12:18 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-11 11:12:18 +0000 |
commit | a9ac64d3b972306982b27c81632182864022f939 (patch) | |
tree | 137e07e43b0d975949d817e257645a0aa9053c23 /crawl-ref/source/overmap.h | |
parent | dec341f5c123fcaab27d036d70dbef1456ad10fb (diff) | |
download | crawl-ref-a9ac64d3b972306982b27c81632182864022f939.tar.gz crawl-ref-a9ac64d3b972306982b27c81632182864022f939.zip |
Generalize swapping two pieces of terrain in function swap_terrain().
Encapsulate filling out a corpse object for a particular monster in
fill_out_corpse().
Started work on "swap chaos weapon with weapon of victim" chaos effect, but am
putting that off until there's some actor class virtual methods for changing
inventory and equipment.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7807 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/overmap.h')
-rw-r--r-- | crawl-ref/source/overmap.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/overmap.h b/crawl-ref/source/overmap.h index cbba556c1f..60c71beb73 100644 --- a/crawl-ref/source/overmap.h +++ b/crawl-ref/source/overmap.h @@ -14,6 +14,7 @@ #include <vector> void seen_notable_thing(dungeon_feature_type which_thing, const coord_def& pos); +bool move_notable_thing(const coord_def& orig, const coord_def& dest); bool overmap_knows_portal(dungeon_feature_type portal); void display_overmap(); bool unnotice_feature(const level_pos &pos); |