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authorVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-07 11:18:13 +0300
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-07 18:42:34 +1000
commit0041be617c3f43fb7b74f1634078984a1b70ba1f (patch)
tree1c59222ba9e8ab23acdfdf3bb75af0825d07854d /crawl-ref/source/player.cc
parent5026a1be87655357367b9ae66db018c08899e572 (diff)
downloadcrawl-ref-0041be617c3f43fb7b74f1634078984a1b70ba1f.tar.gz
crawl-ref-0041be617c3f43fb7b74f1634078984a1b70ba1f.zip
Remove unused player_slot_item.
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc9
1 files changed, 2 insertions, 7 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 5dd852ff30..7734fd26d7 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -732,13 +732,6 @@ bool you_tran_can_wear(int eq, bool check_mutation)
return (true);
}
-// Returns the item in the given equipment slot, NULL if the slot is empty.
-// eq must be in [EQ_WEAPON, EQ_AMULET], or bad things will happen.
-item_def *player_slot_item(equipment_type eq)
-{
- return (you.slot_item(eq));
-}
-
// Returns the item in the player's weapon slot.
item_def *player_weapon()
{
@@ -5922,6 +5915,8 @@ int player::damage_brand(int)
return (ret);
}
+// Returns the item in the given equipment slot, NULL if the slot is empty.
+// eq must be in [EQ_WEAPON, EQ_AMULET], or bad things will happen.
item_def *player::slot_item(equipment_type eq)
{
ASSERT(eq >= EQ_WEAPON && eq <= EQ_AMULET);