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authorCharles Otto <ottochar@gmail.com>2009-11-14 23:14:47 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-15 23:46:22 -0500
commit08a05ceabdeee2bdb7f6257b9e5e5ae845159ab2 (patch)
tree01aece260d79b73adf1d5746c3b74af0f6198827 /crawl-ref/source/player.cc
parent69950a6dbd369a11ff0b4d0438aaf07890b57b29 (diff)
downloadcrawl-ref-08a05ceabdeee2bdb7f6257b9e5e5ae845159ab2.tar.gz
crawl-ref-08a05ceabdeee2bdb7f6257b9e5e5ae845159ab2.zip
Change DUR_SLEEP and DUR_BUILDING_RAGE durations
Make DUR_SLEEP and DUR_BULIDING_RAGE durations proportional to baseline delay (well it hardly matters for DUR_BUILDING_RAGE).
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 1ea762be1a..22e4717f91 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -7016,6 +7016,7 @@ void player::hibernate(int)
// Do this *after* redrawing the view, or viewwindow() will no-op.
duration[DUR_SLEEP] = 3 + random2avg(5, 2);
+ duration[DUR_SLEEP] *= BASELINE_DELAY;
}
void player::put_to_sleep(int power)
@@ -7033,6 +7034,7 @@ void player::put_to_sleep(int power)
// As above, do this after redraw.
duration[DUR_SLEEP] = 5 + random2avg(power / 10, 5);
+ duration[DUR_SLEEP] *= BASELINE_DELAY;
}
void player::awake()