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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
commit | 1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch) | |
tree | 722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/player.cc | |
parent | 71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff) | |
download | crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip |
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose.
In a given game you'll only ever see a small fraction of all tutorial
events (we're at 71 now, and some of them are exclusive). In fact, a lot
of the information is so generally useful (esp. on gods, skills and items)
that I'm seriously considering opening up the general information (How do I
use item x? What does Spellcasting do?) to a wider selection of characters.
I don't think we'll want to explain the intricacies of Mummies, Ghouls,
or Vampires, but a lot of this stuff even applies to them... (If we
overhaul the tutorial, it's certainly not a 0.4 target, though.)
Resetting the tutorial version to 8 as we somehow switched from digital
version to binary and back to digital. It will take some time until we
actually reach 110, and by then, I am sure the base files won't be save
compatible anymore. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index f5214973fd..a8f4d8f79d 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2186,11 +2186,13 @@ bool player_light_armour(bool with_skill) const int arm = you.equip[EQ_BODY_ARMOUR]; if (arm == -1) - return true; + return (true); - if (with_skill && - property(you.inv[arm], PARM_EVASION) + you.skills[SK_ARMOUR]/3 >= 0) - return true; + if (with_skill + && property(you.inv[arm], PARM_EVASION) + you.skills[SK_ARMOUR]/3 >= 0) + { + return (true); + } return (is_light_armour(you.inv[arm])); } // end player_light_armour() @@ -2925,13 +2927,15 @@ void level_change(bool skip_attribute_increase) inc_hp( 4, true ); inc_mp( 1, true ); } - else // character has gained a new level + else // Character has gained a new level { if (you.experience_level == 27) mprf(MSGCH_INTRINSIC_GAIN, "You have reached level 27, the final one!"); else + { mprf(MSGCH_INTRINSIC_GAIN, "You have reached level %d!", - you.experience_level ); + you.experience_level); + } if (!skip_more) more(); @@ -3178,7 +3182,7 @@ void level_change(bool skip_attribute_increase) case SP_WHITE_DRACONIAN: case SP_GREEN_DRACONIAN: case SP_YELLOW_DRACONIAN: -/* Grey is later */ + // Grey is handled later. case SP_BLACK_DRACONIAN: case SP_PURPLE_DRACONIAN: case SP_MOTTLED_DRACONIAN: @@ -3626,6 +3630,7 @@ static void _attribute_increase() mpr("Your experience leads to an increase in your attributes!", MSGCH_INTRINSIC_GAIN); + learned_something_new(TUT_CHOOSE_STAT); more(); mesclr(); |