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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-05 15:22:45 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-05 15:22:45 +0000
commit16af0422e54e97a9f6ca2f275ed51c19775b7b80 (patch)
treef79a02b6c9c260028df0bd894511f965c51e0b01 /crawl-ref/source/player.cc
parent376d7d8be0443ac004a1fe5d88f56325497d1921 (diff)
downloadcrawl-ref-16af0422e54e97a9f6ca2f275ed51c19775b7b80.tar.gz
crawl-ref-16af0422e54e97a9f6ca2f275ed51c19775b7b80.zip
Travel will now avoid deep water unless you're permanently safe in it.
Failing to displace a monster triggers an interrupt. Fixed up autoinscription a bit more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3004 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 65917af34b..917f95518c 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -352,9 +352,9 @@ bool player_in_water(void)
return (you.in_water());
}
-bool player_likes_water(void)
+bool player_likes_water(bool permanently)
{
- return (player_can_swim() || beogh_water_walk());
+ return (player_can_swim() || (!permanently && beogh_water_walk()));
}
bool player_is_swimming(void)