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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-21 18:22:37 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-21 18:22:37 +0000 |
commit | 17652535bdeaf8d56ee88ed9296708ff6efd8a31 (patch) | |
tree | ceaf2d57b6f390119ad858e2a60cfad5f76f3f08 /crawl-ref/source/player.cc | |
parent | 70c9cdbfc3009b64f58482a1506848ed6437e1f3 (diff) | |
download | crawl-ref-17652535bdeaf8d56ee88ed9296708ff6efd8a31.tar.gz crawl-ref-17652535bdeaf8d56ee88ed9296708ff6efd8a31.zip |
Add immunity checks for prompts about beams potentially hitting yourself
(not counting self-targetting since what we're trying to avoid in that
case is loss of magic as well as self-damage) and add some special cases
for Evaporate, so the potions use appropriate resistances without
leaking information on the random choices.
Let Enhancers start with Short Blades skill 1.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6627 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 550bbf5851..d8a70c7848 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -1535,12 +1535,12 @@ int player_res_poison(bool calc_unid, bool temp, bool items) // mutations: rp += player_mutation_level(MUT_POISON_RESISTANCE); + // Only thirsty vampires are naturally poison resistant. + if (you.species == SP_VAMPIRE && you.hunger_state < HS_SATIATED) + rp++; + if (temp) { - // Only thirsty vampires are naturally poison resistant. - if (you.species == SP_VAMPIRE && you.hunger_state < HS_SATIATED) - rp++; - // spells: if (you.duration[DUR_RESIST_POISON] > 0) rp++; @@ -4201,7 +4201,7 @@ int player_mental_clarity(bool calc_unid, bool items) { const int ret = (3 * player_equip(EQ_AMULET, AMU_CLARITY, calc_unid) * items) - + player_mutation_level(MUT_CLARITY); + + player_mutation_level(MUT_CLARITY); return ((ret > 3) ? 3 : ret); } |