diff options
author | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-08 18:38:30 +1000 |
---|---|---|
committer | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-08 18:58:26 +1000 |
commit | 1e193cb797ba5696c952ba05420220339e60a668 (patch) | |
tree | 2def3cabb4c7eee1f211a93c6652d7b77dc063e7 /crawl-ref/source/player.cc | |
parent | ba666a038dd1c0c86a6e2fc74ca0f6329f198c1c (diff) | |
download | crawl-ref-1e193cb797ba5696c952ba05420220339e60a668.tar.gz crawl-ref-1e193cb797ba5696c952ba05420220339e60a668.zip |
Give Halflings the same HP gains as Sludge Elves (Vandal, dpeg).
Currently, at XL10, a Halfling Hunter (with no fighting skill) will have
46hp. With the new changes, they would now have 54hp. I think this helps
to differentiate them further from Kobolds.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index f5a0c2a852..c2f62c6a35 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2722,11 +2722,9 @@ void level_change(bool skip_attribute_increase) if (!(you.experience_level % 5)) modify_stat(STAT_DEXTERITY, 1, false, "level gain"); - if (you.experience_level < 17) + if (you.experience_level % 3) hp_adjust--; - if (!(you.experience_level % 2)) - hp_adjust--; break; case SP_KOBOLD: |