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authorJude Brown <bookofjude@users.sourceforge.net>2010-01-08 18:38:30 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2010-01-08 18:58:26 +1000
commit1e193cb797ba5696c952ba05420220339e60a668 (patch)
tree2def3cabb4c7eee1f211a93c6652d7b77dc063e7 /crawl-ref/source/player.cc
parentba666a038dd1c0c86a6e2fc74ca0f6329f198c1c (diff)
downloadcrawl-ref-1e193cb797ba5696c952ba05420220339e60a668.tar.gz
crawl-ref-1e193cb797ba5696c952ba05420220339e60a668.zip
Give Halflings the same HP gains as Sludge Elves (Vandal, dpeg).
Currently, at XL10, a Halfling Hunter (with no fighting skill) will have 46hp. With the new changes, they would now have 54hp. I think this helps to differentiate them further from Kobolds.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index f5a0c2a852..c2f62c6a35 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -2722,11 +2722,9 @@ void level_change(bool skip_attribute_increase)
if (!(you.experience_level % 5))
modify_stat(STAT_DEXTERITY, 1, false, "level gain");
- if (you.experience_level < 17)
+ if (you.experience_level % 3)
hp_adjust--;
- if (!(you.experience_level % 2))
- hp_adjust--;
break;
case SP_KOBOLD: