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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-06 16:47:06 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-06 16:47:06 +0000
commit200b4c0e08504a7c8df898d77a9d72b3fa573c04 (patch)
treeb6cf73c902a55861ab60656e0225f0385c2c3a59 /crawl-ref/source/player.cc
parent7f2ded93231941b48fba24bcc9a55602295f72bd (diff)
downloadcrawl-ref-200b4c0e08504a7c8df898d77a9d72b3fa573c04.tar.gz
crawl-ref-200b4c0e08504a7c8df898d77a9d72b3fa573c04.zip
Add a function x_chance_in_y(x,y) to replace the various
random2(y) < x checks, e.g. x_chance_in_y(weight, totalweight). This should make things a bit more readable. Apply it to a number of files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6428 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 3057aedbbf..4ded8c08f8 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -5954,10 +5954,10 @@ bool player::alive() const
bool player::fumbles_attack(bool verbose)
{
- // fumbling in shallow water <early return>:
+ // Fumbling in shallow water.
if (floundering())
{
- if (random2(dex) < 4 || one_chance_in(5))
+ if (x_chance_in_y(4, dex) || one_chance_in(5))
{
if (verbose)
mpr("Unstable footing causes you to fumble your attack.");
@@ -6008,9 +6008,9 @@ void player::attacking(actor *other)
pet_target = monster_index(mon);
}
- if (mutation[MUT_BERSERK]
- && (random2(100) < (mutation[MUT_BERSERK] * 10) - 5)
- || _equipment_make_berserk())
+ if (player_mutation_level(MUT_BERSERK)
+ && x_chance_in_y(player_mutation_level(MUT_BERSERK) * 10 - 5, 100)
+ || _equipment_make_berserk())
{
go_berserk(false);
}