summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/player.cc
diff options
context:
space:
mode:
authorStefan O'Rear <stefanor@cox.net>2009-10-25 23:24:53 -0700
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-10-26 13:40:46 +0530
commit270ec5c73a1bf0f0514a8a8f95d4c191424b03bb (patch)
treeecc16bbd461cbff6a20be10dac2a998670e278bf /crawl-ref/source/player.cc
parentad0e497ea4314b08bafe3fd74b32ee9e8d42e1c4 (diff)
downloadcrawl-ref-270ec5c73a1bf0f0514a8a8f95d4c191424b03bb.tar.gz
crawl-ref-270ec5c73a1bf0f0514a8a8f95d4c191424b03bb.zip
Nerf early mutation gain
After concerns from James Meickle and watching a few characters on CDO, I've instated two small nerfs: * It is not possible to have a long run of mutations in the early game; you are capped at 3 mutations per 4 levels. * Tier 1 mutations do not start to appear until level 12; tier 2 mutations do not start until level 6. Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/player.cc')
0 files changed, 0 insertions, 0 deletions