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author | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-24 01:00:14 -0800 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-24 03:19:36 -0800 |
commit | 2805b3beebfd7913794a412cc5a2d68042051257 (patch) | |
tree | db1ae39d931770bcee89ed11f1f4c9d25a634451 /crawl-ref/source/player.cc | |
parent | 6ca662b8cced71f9eb5938519540cd9aa2207c09 (diff) | |
download | crawl-ref-2805b3beebfd7913794a412cc5a2d68042051257.tar.gz crawl-ref-2805b3beebfd7913794a412cc5a2d68042051257.zip |
you.never_die (player::never_die)
If the macros DEBUG or WIZARD are defined, then class player will have
the member never_die, which if set to true makes any deadly calls to
ouch() return without the game ending.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index fcc151096f..dbc36d491c 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -5484,6 +5484,10 @@ void player::init() reset_escaped_death(); on_current_level = true; + +#if WIZARD || DEBUG + you.never_die = false; +#endif } player_save_info player_save_info::operator=(const player& rhs) |