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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2007-11-21 14:19:35 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2007-11-21 14:19:35 +0000
commit308d03bae861cbc312797d064efa46ac69dfd4d9 (patch)
treeb9e7a4b586f75217e7b854c36614099fc702765f /crawl-ref/source/player.cc
parent50f7fb61fcb4481e94bef693a4d65966e14ee1f9 (diff)
downloadcrawl-ref-308d03bae861cbc312797d064efa46ac69dfd4d9.tar.gz
crawl-ref-308d03bae861cbc312797d064efa46ac69dfd4d9.zip
[1829667]: use c_getch() to get input for all the new-game menus, since
they only get CK_* values (which c_getch(), but not getch(), returns under Unix) and single-byte characters (which c_getch() and getch() can handle as well as get_ch()); this is untested under Windows, but it should work, since the tutorial code uses the same technique git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2889 c06c8d41-db1a-0410-9941-cceddc491573
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