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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-05 12:57:13 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-05 12:57:13 -0600
commit51ded013829b4cd8f73fa7f6313e73d2f7550aa5 (patch)
tree58a2f3973efdd6fb016f3ab7a3a71809d0d888d0 /crawl-ref/source/player.cc
parent418a2664a3de915971c847d9fb16e93bc263661e (diff)
downloadcrawl-ref-51ded013829b4cd8f73fa7f6313e73d2f7550aa5.tar.gz
crawl-ref-51ded013829b4cd8f73fa7f6313e73d2f7550aa5.zip
Make many checks for monster (non)existence on squares use monster_at().
Not all are changed yet, as there are several index checks still needed for debugging purposes. Also, make many checks for player/monster (non)existence use actor_at().
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 40c39454aa..254c1c17ac 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -120,10 +120,10 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
ASSERT( you.can_pass_through_feat( new_grid ) );
// Better not be an unsubmerged monster either.
- ASSERT(swapping && mgrd(p) != NON_MONSTER
- || !swapping && (mgrd(p) == NON_MONSTER
- || menv[ mgrd(p) ].submerged()
- || feawn_passthrough(&menv[mgrd(p)])));
+ ASSERT(swapping && monster_at(p)
+ || !swapping && (!monster_at(p)
+ || monster_at(p)->submerged()
+ || feawn_passthrough(monster_at(p))));
// Don't prompt if force is true.
if (!force)