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author | Vsevolod Kozlov <zaba@thorium.homeunix.org> | 2009-11-10 16:48:44 +0300 |
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committer | Vsevolod Kozlov <zaba@thorium.homeunix.org> | 2009-11-10 16:48:44 +0300 |
commit | 54ccf63c382d3e27c7165ee57a721929dc45f77c (patch) | |
tree | 50084e3a093d19b7826ea54834d4d3a5db2e3153 /crawl-ref/source/player.cc | |
parent | 672df2f6a49ff8683255e5bad316674d16285f0c (diff) | |
download | crawl-ref-54ccf63c382d3e27c7165ee57a721929dc45f77c.tar.gz crawl-ref-54ccf63c382d3e27c7165ee57a721929dc45f77c.zip |
Make actor::heal return bool; move heal_monster to monsters::heal.
monsters::heal and heal_monster used to have slightly different logic for
increasing maximum HP. Now the heal_monster logic is used everywhere.
player::heal always returns true at the moment, but since its return value is
never checked, that does not affect anything.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index e02c28e6e7..6dc93fb6f4 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -6346,9 +6346,10 @@ int player::melee_evasion(const actor *act, ev_ignore_type evit) const && !is_run_delay(current_delay_action())? 5 : 0)); } -void player::heal(int amount, bool max_too) +bool player::heal(int amount, bool max_too) { ::inc_hp(amount, max_too); + return true; /* TODO Check whether the player was healed. */ } mon_holy_type player::holiness() const |