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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-19 22:54:50 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-19 22:54:50 +0000
commit5e4ca0912ae656b9e2a55b95027ebc6f483a01a6 (patch)
tree244cdb883d9dbb22695b4a8e13bde9bbb5a47046 /crawl-ref/source/player.cc
parentbb7663ad4d03b1e36d1cbc28d797a19dfe39bbd0 (diff)
downloadcrawl-ref-5e4ca0912ae656b9e2a55b95027ebc6f483a01a6.tar.gz
crawl-ref-5e4ca0912ae656b9e2a55b95027ebc6f483a01a6.zip
Fixing a number of bugs on throwing nets, so it's all in
all a net improvement. ;) I'm reusing item.plus2 as a marker for trapping monsters or not. AFAIK, missiles don't need those, and it makes stacking so much easier. Gladiators start with Throwing skill 1, except for Kobolds (don't get a net) who get an additional level at Dodging. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2149 c06c8d41-db1a-0410-9941-cceddc491573
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