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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-07 20:27:45 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-07 20:27:45 +0000 |
commit | 5fa864a78e4ebd44189a31827edeead3f0c12597 (patch) | |
tree | 103a4942b363bcf3a5b021d831f572f439ceca09 /crawl-ref/source/player.cc | |
parent | 4a27714410c3f8f0f5113421a77e21a43242a0c2 (diff) | |
download | crawl-ref-5fa864a78e4ebd44189a31827edeead3f0c12597.tar.gz crawl-ref-5fa864a78e4ebd44189a31827edeead3f0c12597.zip |
Implemented Erik's invisibility proposal:
- M_SENSE_INVIS for perceptive monsters; split existing monsters with see
invisible into M_SEE_INVIS and M_SENSE_INVIS.
- Monsters that can't see invisible get to-hit penalties vs invisible players
and monsters in both melee and at range.
- Monsters that sense where you are know where to shoot and attack, but still
get to-hit penalties because they don't know exactly where you are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1260 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 724ccfa21c..fe79c5dff7 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -5250,3 +5250,13 @@ void player::sicken(int amount) disease = (tmp > 210) ? 210 : tmp; learned_something_new(TUT_YOU_SICK); } + +bool player::can_see_invisible() const +{ + return (player_see_invis() > 0); +} + +bool player::invisible() const +{ + return (invis); +} |