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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-28 21:46:04 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-28 21:46:04 -0500
commit6a8cc750190313fc4bdca7c1f257708f3298d20f (patch)
treebf807c87b73a34a01cb664aa4298b9a7197e55ac /crawl-ref/source/player.cc
parentb64541c7ef4b9756015c499e6760afe3664de111 (diff)
downloadcrawl-ref-6a8cc750190313fc4bdca7c1f257708f3298d20f.tar.gz
crawl-ref-6a8cc750190313fc4bdca7c1f257708f3298d20f.zip
Simplify checks for whether players/monsters can hit monsters, and make
sure that the latter can properly hit monsters submerged in shallow water if they have tentacles.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc10
1 files changed, 4 insertions, 6 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index a362419d2a..13161c94c7 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1093,13 +1093,11 @@ bool player_can_hit_monster(const monsters *mon)
if (!mons_is_submerged(mon))
return (true);
- if (grd(mon->pos()) == DNGN_SHALLOW_WATER)
- {
- const item_def *weapon = you.weapon();
- return (weapon && weapon_skill(*weapon) == SK_POLEARMS);
- }
+ if (grd(mon->pos()) != DNGN_SHALLOW_WATER)
+ return (false);
- return (false);
+ const item_def *weapon = you.weapon();
+ return (weapon && weapon_skill(*weapon) == SK_POLEARMS);
}
int player_teleport(bool calc_unid)