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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-30 16:42:26 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-30 16:42:26 +0000 |
commit | 760579ccd2bbf5599dd615f57d04de17fdbf7735 (patch) | |
tree | 26c3c71896f68a0e17403ca2673f4fdeceb4ec0c /crawl-ref/source/player.cc | |
parent | 56f6f73efb98b03485b34d334ef72585e4ee41a7 (diff) | |
download | crawl-ref-760579ccd2bbf5599dd615f57d04de17fdbf7735.tar.gz crawl-ref-760579ccd2bbf5599dd615f57d04de17fdbf7735.zip |
Properly redraw the player's skill level, experience level, etc. after
losing a level due to draining.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6253 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 21904de8d6..eb8662b5bc 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -3497,8 +3497,7 @@ void level_change(bool skip_attribute_increase) deflate_hp( you.hp_max, false ); - if (you.magic_points < 0) - you.magic_points = 0; + you.magic_points = std::max(0, you.magic_points); { unwind_var<int> hpmax(you.hp_max); @@ -3530,8 +3529,7 @@ void level_change(bool skip_attribute_increase) } redraw_skill( you.your_name, player_title() ); - -} // end level_change() +} // Here's a question for you: does the ordering of mods make a difference? // (yes) -- are these things in the right order of application to stealth? |