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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-27 09:58:49 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-27 09:58:49 +0000
commit7aa3305f41d2f073710d9a732bd29572b704bc49 (patch)
tree374aa17118ecb68bc4c237176506dbaf9aafb0b7 /crawl-ref/source/player.cc
parent3cc681e30ac236f7b88adece29f194cb30138ec8 (diff)
downloadcrawl-ref-7aa3305f41d2f073710d9a732bd29572b704bc49.tar.gz
crawl-ref-7aa3305f41d2f073710d9a732bd29572b704bc49.zip
* Moved most hard-coded non-standard unrandart behaviour to art-func.h,
specifically code for equipping, unequpping, an equipped unrandart doing something every time world_reacts() is called (special wield effects), melee hit effects, and evoking. Left hardcoded outside of art-func.h: * Sword of Cerebov temproarily downgrading the defender's fire resistance. * Staff of Olgreb boosting poison spells, as if it were a staff of poison. * Vampire's Tooth always getting maximal vampiric drain. * Mace of Variablity's initial pluses being chosen at creation time. * Since what used to be special wield effects is now handled very differently, noisy weapons and the lantern of shadows effects are handled with player attributes rather than SPWLD_NOISES and SPWLD_SHADOW. * Unrandarts can now have an elemental colour for their colour (currently only used for the Mace of Variability). * Unrandarts' value modification, being special, and being evil are now handled in art-data.txt rather than being hardcoded. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10055 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc10
1 files changed, 2 insertions, 8 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index d42da805ce..62fe64bd73 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1241,18 +1241,12 @@ int player_hunger_rate(void)
if (you.species != SP_VAMPIRE)
{
if (player_equip_ego_type( EQ_WEAPON, SPWPN_VAMPIRICISM ))
- {
hunger += 6;
- hunger += 3 * player_equip_unrand( UNRAND_VAMPIRES_TOOTH );
- }
}
else
{
if (player_equip_ego_type( EQ_WEAPON, SPWPN_VAMPIRICISM ))
- {
hunger += 1;
- hunger += 1 * player_equip_unrand( UNRAND_VAMPIRES_TOOTH );
- }
}
// troll leather armour
@@ -3637,7 +3631,7 @@ int check_stealth(void)
return (1000);
#endif
- if (you.unrand_reacts == SPWLD_SHADOW || you.duration[DUR_BERSERKER])
+ if (you.attribute[ATTR_SHADOWS] || you.duration[DUR_BERSERKER])
return (0);
int stealth = you.dex * 3;
@@ -5912,7 +5906,7 @@ void player::init()
disease = 0;
elapsed_time = 0;
rotting = 0;
- unrand_reacts = SPWLD_NONE;
+ unrand_reacts = 0;
synch_time = 0;
magic_contamination = 0;