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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 08:41:27 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 08:41:27 +0000
commit86d488e3efa0b1d8ec12223527235e3ef3a5fec2 (patch)
tree88b3d97a6f74ea6eb21405b3072e1e1a9c6830b0 /crawl-ref/source/player.cc
parent496a1b4c58651aa28878db51bb1d5f3534d8a0a5 (diff)
downloadcrawl-ref-86d488e3efa0b1d8ec12223527235e3ef3a5fec2.tar.gz
crawl-ref-86d488e3efa0b1d8ec12223527235e3ef3a5fec2.zip
Add arena mode, activated on the command-line by 'crawl -arena "monster v monster"' (eg: crawl -arena "Sigmund v Jessica") to let monsters fight each other undisturbed by the player. Good to examine monster AI and monster behaviour when the player is AWOL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8059 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index f04a9e4094..1bc4a67654 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -2919,6 +2919,9 @@ void forget_map(unsigned char chance_forgotten, bool force)
void gain_exp( unsigned int exp_gained, unsigned int* actual_gain,
unsigned int* actual_avail_gain)
{
+ if (crawl_state.arena)
+ return;
+
if (player_equip_ego_type( EQ_BODY_ARMOUR, SPARM_ARCHMAGI ))
exp_gained = div_rand_round( exp_gained, 4 );
@@ -6941,6 +6944,9 @@ bool player::visible_to(const actor *looker) const
bool player::can_see(const actor *target) const
{
+ if (crawl_state.arena)
+ return target->visible_to(this);
+
if (this == target)
return visible_to(target);