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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-05 22:44:45 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-05 22:44:45 +0000 |
commit | 96c16ddbfc10db4a0abf5d0f1c4e00f2e53f8ee8 (patch) | |
tree | 2fda26b817029253a38b69cd986f5971b161ed48 /crawl-ref/source/player.cc | |
parent | 55c9acf15cba34e9ac3723ff290258a374193eef (diff) | |
download | crawl-ref-96c16ddbfc10db4a0abf5d0f1c4e00f2e53f8ee8.tar.gz crawl-ref-96c16ddbfc10db4a0abf5d0f1c4e00f2e53f8ee8.zip |
In labyrinths, forget all grids outside a radius of 25*25 (non-Minotaur)
or 40*40 (Minotaur). This significantly increases difficulty again.
The numbers are completely arbitrary but they appeared to work fine in
testing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7390 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index a75fc6aeb9..2acfa1a66b 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2844,11 +2844,19 @@ void forget_map(unsigned char chance_forgotten, bool force) if (force && !yesno("Really forget level map?", true, 'n')) return; + int radius = 25*25; + if (chance_forgotten < 100 && you.level_type == LEVEL_LABYRINTH + && you.species == SP_MINOTAUR) + { + radius = 40*40; + } for (unsigned char xcount = 0; xcount < GXM; xcount++) for (unsigned char ycount = 0; ycount < GYM; ycount++) { - if (!see_grid(xcount, ycount) - && (force || x_chance_in_y(chance_forgotten, 100))) + const coord_def c(xcount, ycount); + if (!see_grid(c) + && (force || x_chance_in_y(chance_forgotten, 100) + || chance_forgotten < 100 && (you.pos()-c).abs() > radius)) { env.map[xcount][ycount].clear(); } |