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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-07-27 17:26:00 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-07-27 17:26:00 +0000 |
commit | 9b909453a2e070df3ac33277d0a7f07deb6e9132 (patch) | |
tree | 531e033aec96fd1e97e797659a3d8790daad5eae /crawl-ref/source/player.cc | |
parent | e3698852a27d5565ba1381bd600776f5080ab9c9 (diff) | |
download | crawl-ref-9b909453a2e070df3ac33277d0a7f07deb6e9132.tar.gz crawl-ref-9b909453a2e070df3ac33277d0a7f07deb6e9132.zip |
Reworked Bazaars as a special case of portal vaults. The level-type is now
called portal vault. The dungeon builder bases its behaviour on the
level_type_name, which must be set as the "dst" property on the portal
leading to the bazaar/portal vault.
Added WELCOME: directive to .des files to allow maps to specify a welcome
message when the player enters the level (only relevant to encompass maps).
Readjusted kenku flight speed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1941 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 00c3e24076..5120e2f876 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -5356,15 +5356,13 @@ flight_type player::flies() const bool player::light_flight() const { - return (flies() == FL_FLY && travelling_light()); + // Only Kenku get perks for flying light. + return (species == SP_KENKU && flies() == FL_FLY && travelling_light()); } bool player::travelling_light() const { - const item_def *armour = you.slot_item(EQ_BODY_ARMOUR); - if (armour && !is_light_armour(*armour)) - return (false); - return (you.burden < carrying_capacity(BS_UNENCUMBERED) * 60 / 100); + return (you.burden < carrying_capacity(BS_UNENCUMBERED) * 70 / 100); } int player::mons_species() const |