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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-30 00:48:43 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-30 00:48:43 +0000
commita197f7ae045a5b682bd4c2039d16c6425c35ecd5 (patch)
tree83635b17b54c05330f4f6feb3b0fe0063d0479e1 /crawl-ref/source/player.cc
parent91179c38e250640d7eb30ad27a800458d36a2389 (diff)
downloadcrawl-ref-a197f7ae045a5b682bd4c2039d16c6425c35ecd5.tar.gz
crawl-ref-a197f7ae045a5b682bd4c2039d16c6425c35ecd5.zip
Another, no, scratch that: THE tutorial improvement for tiles.
Using horrific amounts of #ifdef USE_TILE etc, the tutorial texts now give different information for tiles (mouse clicks) and non-tiles (key commands). Unfortunately, while I am confident this is a vast improvement the new messages for tiles tend to be rather wordy because "clicking on the item with your left mouse button" is much verbose than "pressing 'w'". That, and most of the time I want to print the tile information *in addition* to the general commands. So, it would be helpful if someone else could go over the texts at one point - there's no need to hurry, though. Also a bit of general improvement, which is always nice. I'd somehow forgotten to include a tutorial trigger for mutations, and of course the first potion I tried was mutation. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3941 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 1ba29603ae..a23525e898 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -6354,7 +6354,10 @@ bool player::backlit() const
void player::mutate()
{
if (one_chance_in(5))
- ::mutate(RANDOM_MUTATION);
+ {
+ if (::mutate(RANDOM_MUTATION))
+ learned_something_new(TUT_YOU_MUTATED);
+ }
else
give_bad_mutation();
}