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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-04 21:23:23 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-04 21:23:23 +0000 |
commit | a6772d2fdc8e96155e6c9b6536bee7454060c31d (patch) | |
tree | cb4b9ff8fc24bb69cb369c8c5051305e98ed5c11 /crawl-ref/source/player.cc | |
parent | ad41e88ccde026ea8da10551d2e373a6585c5105 (diff) | |
download | crawl-ref-a6772d2fdc8e96155e6c9b6536bee7454060c31d.tar.gz crawl-ref-a6772d2fdc8e96155e6c9b6536bee7454060c31d.zip |
Remove gnomes and grey elves. (Can someone check the tiles compile?)
Species-shifts saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9328 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 44 |
1 files changed, 1 insertions, 43 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index c8af10a78b..b4f6370bbe 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -447,7 +447,6 @@ bool player_genus(genus_type which_genus, species_type species) return (which_genus == GENPC_DRACONIAN); case SP_HIGH_ELF: - case SP_GREY_ELF: case SP_DEEP_ELF: case SP_SLUDGE_ELF: return (which_genus == GENPC_ELVEN); @@ -543,7 +542,6 @@ bool is_player_same_species(const int mon, bool transform) } return (false); - case SP_GREY_ELF: case SP_HIGH_ELF: case SP_DEEP_ELF: case SP_SLUDGE_ELF: @@ -1222,7 +1220,6 @@ int player_res_magic(void) rm = you.experience_level * 3; break; case SP_HIGH_ELF: - case SP_GREY_ELF: case SP_SLUDGE_ELF: case SP_DEEP_ELF: case SP_MOUNTAIN_DWARF: @@ -1235,7 +1232,6 @@ int player_res_magic(void) rm = you.experience_level * 5; break; case SP_PURPLE_DRACONIAN: - case SP_GNOME: case SP_DEEP_DWARF: rm = you.experience_level * 6; break; @@ -3043,22 +3039,6 @@ void level_change(bool skip_attribute_increase) } break; - case SP_GREY_ELF: - if (you.experience_level < 14) - hp_adjust--; - - if (you.experience_level % 3) - mp_adjust++; - - if (!(you.experience_level % 4)) - { - modify_stat( (coinflip() ? STAT_INTELLIGENCE - : STAT_DEXTERITY), 1, false, - "level gain"); - } - - break; - case SP_DEEP_ELF: if (you.experience_level < 17) hp_adjust--; @@ -3208,21 +3188,6 @@ void level_change(bool skip_attribute_increase) } break; - case SP_GNOME: - if (you.experience_level < 13) - hp_adjust--; - - if (!(you.experience_level % 3)) - hp_adjust--; - - if (!(you.experience_level % 4)) - { - modify_stat( (coinflip() ? STAT_INTELLIGENCE - : STAT_DEXTERITY), 1, false, - "level gain"); - } - break; - case SP_TROLL: hp_adjust++; @@ -3609,7 +3574,6 @@ int check_stealth(void) else stealth += (you.skills[SK_STEALTH] * 18); break; - case SP_GNOME: case SP_HALFLING: case SP_KOBOLD: case SP_SPRIGGAN: @@ -4268,7 +4232,6 @@ std::string species_name(species_type speci, int level, bool genus, bool adj) switch (speci) { case SP_HIGH_ELF: res = "High Elf"; break; - case SP_GREY_ELF: res = "Grey Elf"; break; case SP_DEEP_ELF: res = "Deep Elf"; break; case SP_SLUDGE_ELF: res = "Sludge Elf"; break; default: res = "Elf"; break; @@ -4309,7 +4272,6 @@ std::string species_name(species_type speci, int level, bool genus, bool adj) res = (adj ? "Orcish" : genus ? "Orc" : "Hill Orc"); break; - case SP_GNOME: res = (adj ? "Gnomish" : "Gnome"); break; case SP_OGRE: res = (adj ? "Ogreish" : "Ogre"); break; case SP_TROLL: res = (adj ? "Trollish" : "Troll"); break; case SP_DEMIGOD: res = (adj ? "Divine" : "Demigod"); break; @@ -4403,7 +4365,6 @@ static int _species_exp_mod(species_type species) case SP_HILL_ORC: case SP_KOBOLD: return 10; - case SP_GNOME: case SP_OGRE: return 11; case SP_SLUDGE_ELF: @@ -4414,7 +4375,6 @@ static int _species_exp_mod(species_type species) case SP_SPRIGGAN: case SP_KENKU: return 13; - case SP_GREY_ELF: case SP_DEEP_ELF: case SP_CENTAUR: case SP_MINOTAUR: @@ -6066,7 +6026,6 @@ size_type player::body_size(int psize, bool base) const break; case SP_HALFLING: - case SP_GNOME: case SP_KOBOLD: ret = SIZE_SMALL; break; @@ -6878,8 +6837,7 @@ int player::mons_species() const { case SP_HILL_ORC: return (MONS_ORC); - case SP_HIGH_ELF: case SP_GREY_ELF: - case SP_DEEP_ELF: case SP_SLUDGE_ELF: + case SP_HIGH_ELF: case SP_DEEP_ELF: case SP_SLUDGE_ELF: return (MONS_ELF); default: |