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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-04 21:23:23 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-04 21:23:23 +0000
commita6772d2fdc8e96155e6c9b6536bee7454060c31d (patch)
treecb4b9ff8fc24bb69cb369c8c5051305e98ed5c11 /crawl-ref/source/player.cc
parentad41e88ccde026ea8da10551d2e373a6585c5105 (diff)
downloadcrawl-ref-a6772d2fdc8e96155e6c9b6536bee7454060c31d.tar.gz
crawl-ref-a6772d2fdc8e96155e6c9b6536bee7454060c31d.zip
Remove gnomes and grey elves. (Can someone check the tiles compile?)
Species-shifts saves. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9328 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc44
1 files changed, 1 insertions, 43 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index c8af10a78b..b4f6370bbe 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -447,7 +447,6 @@ bool player_genus(genus_type which_genus, species_type species)
return (which_genus == GENPC_DRACONIAN);
case SP_HIGH_ELF:
- case SP_GREY_ELF:
case SP_DEEP_ELF:
case SP_SLUDGE_ELF:
return (which_genus == GENPC_ELVEN);
@@ -543,7 +542,6 @@ bool is_player_same_species(const int mon, bool transform)
}
return (false);
- case SP_GREY_ELF:
case SP_HIGH_ELF:
case SP_DEEP_ELF:
case SP_SLUDGE_ELF:
@@ -1222,7 +1220,6 @@ int player_res_magic(void)
rm = you.experience_level * 3;
break;
case SP_HIGH_ELF:
- case SP_GREY_ELF:
case SP_SLUDGE_ELF:
case SP_DEEP_ELF:
case SP_MOUNTAIN_DWARF:
@@ -1235,7 +1232,6 @@ int player_res_magic(void)
rm = you.experience_level * 5;
break;
case SP_PURPLE_DRACONIAN:
- case SP_GNOME:
case SP_DEEP_DWARF:
rm = you.experience_level * 6;
break;
@@ -3043,22 +3039,6 @@ void level_change(bool skip_attribute_increase)
}
break;
- case SP_GREY_ELF:
- if (you.experience_level < 14)
- hp_adjust--;
-
- if (you.experience_level % 3)
- mp_adjust++;
-
- if (!(you.experience_level % 4))
- {
- modify_stat( (coinflip() ? STAT_INTELLIGENCE
- : STAT_DEXTERITY), 1, false,
- "level gain");
- }
-
- break;
-
case SP_DEEP_ELF:
if (you.experience_level < 17)
hp_adjust--;
@@ -3208,21 +3188,6 @@ void level_change(bool skip_attribute_increase)
}
break;
- case SP_GNOME:
- if (you.experience_level < 13)
- hp_adjust--;
-
- if (!(you.experience_level % 3))
- hp_adjust--;
-
- if (!(you.experience_level % 4))
- {
- modify_stat( (coinflip() ? STAT_INTELLIGENCE
- : STAT_DEXTERITY), 1, false,
- "level gain");
- }
- break;
-
case SP_TROLL:
hp_adjust++;
@@ -3609,7 +3574,6 @@ int check_stealth(void)
else
stealth += (you.skills[SK_STEALTH] * 18);
break;
- case SP_GNOME:
case SP_HALFLING:
case SP_KOBOLD:
case SP_SPRIGGAN:
@@ -4268,7 +4232,6 @@ std::string species_name(species_type speci, int level, bool genus, bool adj)
switch (speci)
{
case SP_HIGH_ELF: res = "High Elf"; break;
- case SP_GREY_ELF: res = "Grey Elf"; break;
case SP_DEEP_ELF: res = "Deep Elf"; break;
case SP_SLUDGE_ELF: res = "Sludge Elf"; break;
default: res = "Elf"; break;
@@ -4309,7 +4272,6 @@ std::string species_name(species_type speci, int level, bool genus, bool adj)
res = (adj ? "Orcish" : genus ? "Orc" : "Hill Orc");
break;
- case SP_GNOME: res = (adj ? "Gnomish" : "Gnome"); break;
case SP_OGRE: res = (adj ? "Ogreish" : "Ogre"); break;
case SP_TROLL: res = (adj ? "Trollish" : "Troll"); break;
case SP_DEMIGOD: res = (adj ? "Divine" : "Demigod"); break;
@@ -4403,7 +4365,6 @@ static int _species_exp_mod(species_type species)
case SP_HILL_ORC:
case SP_KOBOLD:
return 10;
- case SP_GNOME:
case SP_OGRE:
return 11;
case SP_SLUDGE_ELF:
@@ -4414,7 +4375,6 @@ static int _species_exp_mod(species_type species)
case SP_SPRIGGAN:
case SP_KENKU:
return 13;
- case SP_GREY_ELF:
case SP_DEEP_ELF:
case SP_CENTAUR:
case SP_MINOTAUR:
@@ -6066,7 +6026,6 @@ size_type player::body_size(int psize, bool base) const
break;
case SP_HALFLING:
- case SP_GNOME:
case SP_KOBOLD:
ret = SIZE_SMALL;
break;
@@ -6878,8 +6837,7 @@ int player::mons_species() const
{
case SP_HILL_ORC:
return (MONS_ORC);
- case SP_HIGH_ELF: case SP_GREY_ELF:
- case SP_DEEP_ELF: case SP_SLUDGE_ELF:
+ case SP_HIGH_ELF: case SP_DEEP_ELF: case SP_SLUDGE_ELF:
return (MONS_ELF);
default: