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author | Charles Otto <ottochar@gmail.com> | 2009-11-15 20:33:39 -0500 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-11-15 23:46:56 -0500 |
commit | af7a73027bddcff39a6ba1b08398a5310e5797ac (patch) | |
tree | 4b9b62221f97c36729f10a5abe92b6a55c9aa0e1 /crawl-ref/source/player.cc | |
parent | 59fc71976324c4f9153bedeac1fb0f788043b692 (diff) | |
download | crawl-ref-af7a73027bddcff39a6ba1b08398a5310e5797ac.tar.gz crawl-ref-af7a73027bddcff39a6ba1b08398a5310e5797ac.zip |
Make per turn hunger proportional to time_taken
This is somewhat sloppy numerically since the per turn hunger values
are rather small and scaling them can easily take the value to zero.
I'm assuming using div_rand_round is good enough.
Also doubling the hunger increase from haste to keep parity now that
hasted turns cause half the hunger of unhasted turns.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 6593e683ef..f8e655cdc8 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -1124,8 +1124,11 @@ int player_hunger_rate(void) hunger += 5; // Berserk has its own food penalty -- excluding berserk haste. + // Doubling the hunger cost for haste so that the per turn hunger + // is consistent now that a hasted turn causes 50% the normal hunger + // -cao if (you.duration[DUR_HASTE] > 0 && !you.berserk()) - hunger += 5; + hunger += 10; } if (you.species == SP_VAMPIRE) |