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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-25 13:45:00 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-25 13:45:00 +0000
commitb141fc02667821e0673eb96219214cdbc080d854 (patch)
tree8fe35fe3432ac122bd24f03d1a1626a2cac6814c /crawl-ref/source/player.cc
parentce96d334e703f1a087a62b55dd5dd82f35fe5e1e (diff)
downloadcrawl-ref-b141fc02667821e0673eb96219214cdbc080d854.tar.gz
crawl-ref-b141fc02667821e0673eb96219214cdbc080d854.zip
Implemented 1617200: Changed armour skill training. Once the original EV
penalty is gone (i.e., at an armour skill of 3 * EV penalty), passive training will train stealth instead of armour (as if the player were wearing light armour); also, getting hit in this situation can train both dodging and armour. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@705 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc12
1 files changed, 9 insertions, 3 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index d1bc61c891..90aaa62a3d 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1722,12 +1722,18 @@ bool is_light_armour( const item_def &item )
}
}
-bool player_light_armour(void)
+bool player_light_armour(bool with_skill)
{
- if (you.equip[EQ_BODY_ARMOUR] == -1)
+ const int arm = you.equip[EQ_BODY_ARMOUR];
+
+ if (arm == -1)
+ return true;
+
+ if (with_skill &&
+ property(you.inv[arm], PARM_EVASION) + you.skills[SK_ARMOUR]/3 >= 0)
return true;
- return (is_light_armour( you.inv[you.equip[EQ_BODY_ARMOUR]] ));
+ return (is_light_armour(you.inv[arm]));
} // end player_light_armour()
//