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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-03 20:06:19 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-09-03 20:06:19 +0000 |
commit | b330585db366bb8a0ac70c3a73a1e1afd26e4a98 (patch) | |
tree | 378559db3040126b9073639c786b6eb0e49c872d /crawl-ref/source/player.cc | |
parent | fcbe4443829abeec06ae0d475e2c3c1cead4a7fa (diff) | |
download | crawl-ref-b330585db366bb8a0ac70c3a73a1e1afd26e4a98.tar.gz crawl-ref-b330585db366bb8a0ac70c3a73a1e1afd26e4a98.zip |
In my previous commit I also moved equipment slots around,
so the spears of Berserkers start at 'c'. Now I did the
same for Merfolk Hunters (javelins).
Also: removed enforced random weapon for Chaos Knights
(FR 1772666). I am very much aware of the reason behind this
rule (chaos = randomization), but a) it probably _does_ lead
to startscumming, b) we do not wildly randomize gods or
stats, and c) the weapons are not important enough to really
enforce this. All IMHO, of course.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2050 c06c8d41-db1a-0410-9941-cceddc491573
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