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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-03 20:06:19 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-09-03 20:06:19 +0000
commitb330585db366bb8a0ac70c3a73a1e1afd26e4a98 (patch)
tree378559db3040126b9073639c786b6eb0e49c872d /crawl-ref/source/player.cc
parentfcbe4443829abeec06ae0d475e2c3c1cead4a7fa (diff)
downloadcrawl-ref-b330585db366bb8a0ac70c3a73a1e1afd26e4a98.tar.gz
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In my previous commit I also moved equipment slots around,
so the spears of Berserkers start at 'c'. Now I did the same for Merfolk Hunters (javelins). Also: removed enforced random weapon for Chaos Knights (FR 1772666). I am very much aware of the reason behind this rule (chaos = randomization), but a) it probably _does_ lead to startscumming, b) we do not wildly randomize gods or stats, and c) the weapons are not important enough to really enforce this. All IMHO, of course. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2050 c06c8d41-db1a-0410-9941-cceddc491573
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