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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-05 14:51:19 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-05 14:59:05 -0600
commitb5ea5e1bc66f90cf3644dabac2d9c00697e68d4d (patch)
tree6f884fd52c4f96222ded2949c76bba9e5eb38f1b /crawl-ref/source/player.cc
parent823bd7c3cb7d42efad29de3d98d3def28aa4c63f (diff)
downloadcrawl-ref-b5ea5e1bc66f90cf3644dabac2d9c00697e68d4d.tar.gz
crawl-ref-b5ea5e1bc66f90cf3644dabac2d9c00697e68d4d.zip
Create an is_evil() function in the actor interface.
Currently, only unholy monsters are marked as evil this way.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 432a798bdf..6bb655a253 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -6499,6 +6499,11 @@ mon_holy_type player::holiness() const
return (MH_NATURAL);
}
+bool player::is_evil() const
+{
+ return (is_unholy());
+}
+
bool player::is_unholy() const
{
const mon_holy_type holi = holiness();