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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-05 14:51:19 -0600 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-05 14:59:05 -0600 |
commit | b5ea5e1bc66f90cf3644dabac2d9c00697e68d4d (patch) | |
tree | 6f884fd52c4f96222ded2949c76bba9e5eb38f1b /crawl-ref/source/player.cc | |
parent | 823bd7c3cb7d42efad29de3d98d3def28aa4c63f (diff) | |
download | crawl-ref-b5ea5e1bc66f90cf3644dabac2d9c00697e68d4d.tar.gz crawl-ref-b5ea5e1bc66f90cf3644dabac2d9c00697e68d4d.zip |
Create an is_evil() function in the actor interface.
Currently, only unholy monsters are marked as evil this way.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 432a798bdf..6bb655a253 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -6499,6 +6499,11 @@ mon_holy_type player::holiness() const return (MH_NATURAL); } +bool player::is_evil() const +{ + return (is_unholy()); +} + bool player::is_unholy() const { const mon_holy_type holi = holiness(); |