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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-22 18:43:00 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-22 20:36:05 +0100 |
commit | c652cbec1739a628f87aedc4874c782429f8d7ce (patch) | |
tree | 181fa692ff6cd5e22bc2f49faa44f8a07c7ed027 /crawl-ref/source/player.cc | |
parent | 1b497b95a98e15058beba1a4304f7dfd9832930b (diff) | |
download | crawl-ref-c652cbec1739a628f87aedc4874c782429f8d7ce.tar.gz crawl-ref-c652cbec1739a628f87aedc4874c782429f8d7ce.zip |
Remove hard skill pool cutoff.
There's now a soft cutoff at player::exp_pool_cutoff() that scales
with you.total_skill_points. Above that, you.exp_available is
stepped down.
It currently starts at ~800 skill points for a new character. A human
melee fighter (weapon skill 27, fighting 15, traps 8, armour 15,
invo 12) gets around 18000 points (skill level 21).
The cutoff is not currently limited.
Side-effects are a nerf to the experience card -- it could easily
be changed to still give the usual 20000 points.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index cc00765afe..fcc151096f 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2465,6 +2465,21 @@ void forget_map(unsigned char chance_forgotten, bool force) #endif } +int player::exp_pool_cutoff() const +{ + int total = std::max(total_skill_points, skill_cost_needed(2)); + // total = std::min(total, skill_cost_needed(27)); + return (total / 3); +} + +void player::step_down_exp_pool() +{ + int cutoff = you.exp_pool_cutoff(); + int step = cutoff/4; + you.exp_available = stepdown_value(you.exp_available, + cutoff, step, 3*step, 4*step); +} + void gain_exp( unsigned int exp_gained, unsigned int* actual_gain, unsigned int* actual_avail_gain) { @@ -2477,10 +2492,6 @@ void gain_exp( unsigned int exp_gained, unsigned int* actual_gain, const unsigned long old_exp = you.experience; const int old_avail = you.exp_available; -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "gain_exp: %d", exp_gained ); -#endif - if (you.experience + exp_gained > MAX_EXP_TOTAL) you.experience = MAX_EXP_TOTAL; else @@ -2496,10 +2507,13 @@ void gain_exp( unsigned int exp_gained, unsigned int* actual_gain, exp_gained /= 2; } - if (you.exp_available + exp_gained > MAX_EXP_POOL) - you.exp_available = MAX_EXP_POOL; - else - you.exp_available += exp_gained; + you.exp_available += exp_gained; + you.step_down_exp_pool(); + +#if DEBUG_DIAGNOSTICS + mprf(MSGCH_DIAGNOSTICS, "gain_exp: %d of %d", + you.exp_available - old_avail, exp_gained); +#endif level_change(); |