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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-23 09:53:41 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-23 09:53:41 +0000
commitd40b5c49a223cb2bdad1e9a0df10631140b700a3 (patch)
tree1ce05afb305aafd41354bba5e853ea79796a819a /crawl-ref/source/player.cc
parent2487cbfe7787fdd3d8908ec9ad384fbebf30ac9a (diff)
downloadcrawl-ref-d40b5c49a223cb2bdad1e9a0df10631140b700a3.tar.gz
crawl-ref-d40b5c49a223cb2bdad1e9a0df10631140b700a3.zip
* Fix Xom gifts not going Splash! in deep water.
* Limit Xom tele rounds to a maximum of 12 (unlikely, but you know...) * Update player doll for Merfolk entering/leaving water. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10379 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc13
1 files changed, 13 insertions, 0 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index a1889aee42..a4ecdf499a 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -226,6 +226,9 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
}
}
+#ifdef USE_TILE
+ bool need_doll_update = false;
+#endif
// Only consider terrain if player is not levitating.
if (!player_is_airborne())
{
@@ -253,11 +256,17 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
mpr("Your legs become a tail as you dive into the water.");
merfolk_start_swimming();
+#ifdef USE_TILE
+ need_doll_update = true;
+#endif
}
else if (!grid_is_water(new_grid) && grid_is_water(old_grid))
{
unmeld_one_equip(EQ_BOOTS);
you.redraw_evasion = true;
+#ifdef USE_TILE
+ need_doll_update = true;
+#endif
}
}
@@ -309,6 +318,10 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
// Move the player to new location.
you.moveto(p);
+#ifdef USE_TILE
+ if (need_doll_update)
+ init_player_doll();
+#endif
viewwindow( true, false );