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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-09 17:50:45 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-09 17:50:45 +0000 |
commit | f24effa7e6806e80cca64a04a480e56b539c6999 (patch) | |
tree | ef5927676e181a4819a981ceb4b866d068e70ba1 /crawl-ref/source/player.cc | |
parent | ed25e26edc8827c33dfb47bfe5940cf220863c12 (diff) | |
download | crawl-ref-f24effa7e6806e80cca64a04a480e56b539c6999.tar.gz crawl-ref-f24effa7e6806e80cca64a04a480e56b539c6999.zip |
* Monsters shout only when they notice you (i.e. you are in sight).
* Add a tile for out of range grids (lighter shade than out of sight).
* Make Xom's repel stairs effect only happen during tension.
* Add Z to keybind.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9755 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 7d11542b83..8f63c80d8e 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -6198,7 +6198,7 @@ std::string player::shout_verb() const return "squeak"; default: // depends on SCREAM mutation int level = player_mutation_level(MUT_SCREAM); - if ( level <= 1) + if (level <= 1) return "shout"; else if (level == 2) return "yell"; |