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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-09 17:50:45 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-09 17:50:45 +0000
commitf24effa7e6806e80cca64a04a480e56b539c6999 (patch)
treeef5927676e181a4819a981ceb4b866d068e70ba1 /crawl-ref/source/player.cc
parented25e26edc8827c33dfb47bfe5940cf220863c12 (diff)
downloadcrawl-ref-f24effa7e6806e80cca64a04a480e56b539c6999.tar.gz
crawl-ref-f24effa7e6806e80cca64a04a480e56b539c6999.zip
* Monsters shout only when they notice you (i.e. you are in sight).
* Add a tile for out of range grids (lighter shade than out of sight). * Make Xom's repel stairs effect only happen during tension. * Add Z to keybind.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9755 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 7d11542b83..8f63c80d8e 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -6198,7 +6198,7 @@ std::string player::shout_verb() const
return "squeak";
default: // depends on SCREAM mutation
int level = player_mutation_level(MUT_SCREAM);
- if ( level <= 1)
+ if (level <= 1)
return "shout";
else if (level == 2)
return "yell";