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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-26 22:38:21 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-26 22:38:21 +0000 |
commit | f3f93a328f7c076f46be200133af034e42956f6d (patch) | |
tree | d8491cc9b08a1f830c7479cca3146da2387bab49 /crawl-ref/source/player.cc | |
parent | 96d6e3e9f85e3be686bd1a0c56436affb0014365 (diff) | |
download | crawl-ref-f3f93a328f7c076f46be200133af034e42956f6d.tar.gz crawl-ref-f3f93a328f7c076f46be200133af034e42956f6d.zip |
Adding two new mutations for the heck of it:
* MUT_PAWS: "You have soft paws in place of feet."
Similar to HOOVES and TALONS - incidentally, I resorted a
few mutations for better grouping - but increases stealth.
* MUT_EXTRA_EYES: grow up to three extra eyes that
increase depth perception and thus accuracy. I'm still
looking for a drawback to this mutation (other than looking
weird). Also, could be related to ACUTE/BLURRY VISION
somehow.
Breaks saves, or at least mutations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2606 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 5fa78b1ce5..f067794e77 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -459,6 +459,20 @@ bool you_can_wear(int eq, bool special_armour) return true; } +bool player_has_feet() +{ + if (you.species == SP_NAGA || player_genus(GENPC_DRACONIAN)) + return false; + + if (you.mutation[MUT_HOOVES] || you.mutation[MUT_TALONS] + || you.mutation[MUT_PAWS]) + { + return false; + } + + return true; +} + bool you_tran_can_wear(int eq, bool check_mutation) { // not a transformation, but also temporary -> check first @@ -469,7 +483,8 @@ bool you_tran_can_wear(int eq, bool check_mutation) if (eq == EQ_BOOTS && (player_is_swimming() && you.species == SP_MERFOLK - || (you.mutation[MUT_HOOVES] || you.mutation[MUT_TALONS]))) + || you.mutation[MUT_HOOVES] || you.mutation[MUT_TALONS] + || you.mutation[MUT_PAWS])) { return false; } @@ -3267,7 +3282,12 @@ int check_stealth(void) stealth /= 2; // splashy-splashy } else - stealth -= you.mutation[MUT_HOOVES] * 10; // clippety-clop + { + if (you.mutation[MUT_HOOVES]) + stealth -= 10; // clippety-clop + else if (you.mutation[MUT_PAWS]) + stealth += 10; + } // Radiating silence is the negative complement of shouting all the // time... a sudden change from background noise to no noise is going |